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| This reminds me of the client.ping() function ( or world.ping() ) that we requested a longass time ago. It's likely …
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| I wish I could do participate :[ I'm spending that weekend at Disneyland
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| Lummox JR wrote: > I have no desire to go for anything as in-depth as full SVG support, but being able to specify some …
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| Huge improvement. :D Maybe try making the text look like it's engraved into the stone.
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| Avidanimefan wrote: > about how long did the game run for you? > And did you do everything there was to do? It took 8 …
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| Konlet wrote: > You're high, Rushbutt. ^ ESO does have faction specific starting areas that all have their own stories.
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| Audeuro wrote: > GreatPirateEra wrote: > > Ter13 wrote: > > > Reformist wrote: > > > > Really looking forward to the …
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| I dig it. STILL WISHIN YOU WERE WORKING ON MANO A MANO THO
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| What about a prize like "Best rookie entry" that's awarded to highest scoring entry made by anyone who hasn't ever been …
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| I want to apply an atom's appearance to the mouse pointer. (I would also like mouse pointers to not be restricted to …
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| Kumorii wrote: > > NO_PLANE_COLOR would stop an atom from having color changes applied by the plane master. > > This …
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| For my present project I am doing some batch processing on DMI files. Unfortunately, the tools for these processes …
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| I cannot wait for the plane master atom stuff. On a different note though, do you think we could get some alpha masking …
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| Audeuro wrote: > Ping ping! Hoo-rah! =) > > Apparently the webclient/game doesn't like two of my characters …
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| err I might not have said that correctly. I meant highlight the spaces that the item takes up as you're dragging it …
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| "Windowed fullscreen" is currently possible. Rushnut pretty much nails the process; you want to winset the window's …
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| EmpirezTeam wrote: > And me and Lummox both don't use Skype You don't use Skype? oh...
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| Fat Albert wrote: > In my opinion all there is needed is better games. Yep. When a prospective new developer looks at …
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| Rushnut wrote: > I wouldn't say it's a terrible engine, but it's not exactly well equipped enough to be making serious …
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| With plane blend_modes, you could have colored lights with dynamic shadowcasting if you only compute brightness per …
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| Well, the way my lighting works right now makes map loading incredibly slow. I have to blend all of the ground icons …
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| Doohl wrote: > One of these days I'll make a polished remake of Lode Wars... maybe even borrow the same lore and races, …
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| Vrocaan wrote: > This seems like a good time to announce my new contest, the Game in a Day: A Magnificently Intriguing …
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| Are the old dmb/rsc files available anywhere to play? :)
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| Exentriks Gaming wrote: > edit: After trying blend_mode = BLEND_ADD on the lamps, it seems to just have made them …
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| Enderdragon wrote: > > > My katana looks terrible :/. Drew over your outline again. Your line art is mostly good here …
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| It's really difficult and time consuming for new players to properly get into the game. The current meta (popular …
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| Whatever. Vector graphics are sick :D I generally use illustrator for vector graphics
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| In a lot of the projects I've had, because of how the project was set up, there's a bunch of other files that I need to …
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| Lavenblade wrote: > Edit2: Webclient- > I've also encountered this on my ancient AMD HD6870 in the webclient.
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| Pyromancer is the easiest because of how all of his shit has AOE. But for some reason, his abilities actually make him …
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| I can't wait. Is this webclient compatible? You should try adding glowy effects to the spells.
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May 10 2013, 11:10 am