<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>D-Cire's site</title>
        <link>http://www.byond.com/members/DCire</link>
        <description></description>
        <lastBuildDate>Tue, 21 May 2013 13:00:25 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Being Used?</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=1269367</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=1269367</guid>
            <pubDate>Tue, 21 May 2013 03:16:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=1269367#comments</comments>
            
            <description>I just noticed that this had roughly 200 downloads, which is something I was not expecting considering it was barely made and covered nearly nothing. However, due to the fact it has that many downloads It boosted my confidence a small sum; And gave me the idea of actually working on this from time to time.&lt;br&gt;
&lt;br&gt;
Just out of curiosity from anyone who has downloaded this, used this, or looked at this. Would anyone want me to work on this again and go into more detail on things?&lt;br&gt;
&lt;br&gt;
If so what would you prefer me to go into detail on, and explain? This of course will be explained and worked on after the basic-basic concepts that were already being worked on, but will give me a direction and motivation to finish the basics and then work on what you want quicker.&lt;br&gt;
&lt;br&gt;
The reason this is a basic post and not a poll is because this isn't me asking if the majority would prefer for me to work on it. If even one user would find this helpful and prefer me to continue explaining things I'd be happy to. Who knows, I might even turn it into a full-scale project covering everything from the DM guide and multiple other elements.&lt;br&gt;
&lt;br&gt;
Anyway, all thoughts and opinions welcome. Please refrain from trolling or leaving negative comments towards others. I couldn't care less if they were directed towards me or my programming habits; which are horrible. If you don't obey these few rules I'll delete your comments and ban you from the game's forums.&lt;br&gt;
&lt;br&gt;
Thank you, and have a nice day&lt;br&gt;
&lt;center&gt;- Cire&lt;/center&gt;</description>
        </item>
                <item>
            <title>Item Issue</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=1264717</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=1264717</guid>
            <pubDate>Wed, 15 May 2013 01:19:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=1264717#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Inventory = list()&lt;br&gt;&lt;br&gt;world/New()&lt;br&gt;    ..()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/item/Potion/P = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /item/Potion&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/item/Sword/S = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /item/Sword&lt;br&gt;    Inventory += S&lt;br&gt;    Inventory += P&lt;br&gt;    Inventory += P&lt;br&gt;&lt;br&gt;item&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/stackable = 0&lt;br&gt;    Potion&lt;br&gt;        stackable = 1&lt;br&gt;    Sword&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/OutputInventory()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/items = list()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/stackeditems = list()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/item/O &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Inventory)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(stackeditems.Find(O))&lt;br&gt;            stackeditems[O] += 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(I.stackable)&lt;br&gt;            stackeditems += O&lt;br&gt;            stackeditems[O] = 1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            items += O&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; items)&lt;br&gt;        world &amp;lt;&amp;lt; i&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; stackeditems)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i2 = stackeditems[i]&lt;br&gt;        world &amp;lt;&amp;lt; stackeditems[i2]
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:I have an on-screen inventory system, and i programmed it to stack items and output the number of items of that type you have in your inventory. Almost exactly like above(I just removed a lot of the extra stuff I do, and without the on-screen part and such. This is the procedure). The problem is, anything I create after run-time, that is suppose to stack, Like &quot;potion&quot; for example, counts itself as a completely new item. Even if i make multiple copies of it. While on the other hand, the ones generated at New(), stack and work perfectly fine.&lt;br&gt;
&lt;br&gt;
I have no idea at all as to why this is happening, Any help would be nice. Thanks.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Icon Question</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=1262007</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=1262007</guid>
            <pubDate>Sat, 11 May 2013 19:38:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=1262007#comments</comments>
            
            <description>Is it possible to grab an icon and loop through all of it's icon states, as well as output the names of all it's state? If so, how would one go about this?</description>
        </item>
                <item>
            <title>16x16 compared to 32x32</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=1156488</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=1156488</guid>
            <pubDate>Mon, 11 Feb 2013 03:00:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=1156488#comments</comments>
            
            <description>I've been using 32x32 for years, And aside from Feed i've never touched 16x16. What are some of the pros and cons between the two?</description>
        </item>
                <item>
            <title>maptext question</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=1116892</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=1116892</guid>
            <pubDate>Tue, 08 Jan 2013 01:25:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=1116892#comments</comments>
            
            <description>Is there any possible way to give maptext a drop shadow/outline so its easier to see above the map?&lt;br&gt;</description>
        </item>
                <item>
            <title>BYOND Cache Delete button not working</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=905203</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=905203</guid>
            <pubDate>Wed, 01 Aug 2012 06:46:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=905203#comments</comments>
            
            <description>This might better server as a bug report, but this might only be happening for me. Currently the BYOND &quot;Delete cahce&quot; button wont work. It says it does, but doesnt. I had to uninstall BYOND and manually delete it resulting in a 220+ Minute deletion of the cache. Appearntly this button has been broken for some time when i thought it was working fine.&lt;br&gt;
&lt;br&gt;
Has anyone else had problems with this?</description>
        </item>
                <item>
            <title>8-bit Artwork</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=897455</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=897455</guid>
            <pubDate>Sun, 29 Jul 2012 08:33:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=897455#comments</comments>
            
            <description>Alright, ill be waiting to hear about.&lt;br&gt;
&lt;br&gt;
On an off topics note, i know nothing about pixel art. However i like the theme 8 bit games have. Would you mind explaining to me what 8 bit is, maybe through a page. It's a bit before my time.</description>
        </item>
                <item>
            <title>Akriso Version 0.2 Changes</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=884973</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=884973</guid>
            <pubDate>Mon, 23 Jul 2012 05:13:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=884973#comments</comments>
            
            <description>Well, Version 0.2 of Akriso is almost done. I only need to add one or two more small things. The major system is done, that being the custom hotkeys. The custom hotkeys is different from every other game I have seen so that's a plus. Basically your allowed to select one of the game's functions, for the example I will use left handed attacking. Left handed attacking is set to the &quot;a&quot; button by default. However with this system your allowed to select it, then select any other button and it will set that button as that commands hotkey. Currently it supports letters a through z, tab, and return. Numbers and directional keys will come shortly.&lt;br&gt;
&lt;br&gt;
Aside from that I will post the change log as it is on the in-game Updates window. Feel free to suggest any form of game-play elements you wish and I will see what I can add when I have time. I have the next 1-4 days off from work, so I have quite the amount of time on my hands.&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
Version 0.20&lt;br&gt;
&lt;br&gt;
-07-22-12&lt;br&gt;
-Added Custom Player hotkeys.&lt;br&gt;
-Added a way to change custom player hotkeys.&lt;br&gt;
-Reprogrammed Controls window to show your current controls.&lt;br&gt;
-Fixed issues with Large Fireball's icon.&lt;br&gt;
-Revamped race selection icons.&lt;br&gt;
-Add on screen button to change controls.&lt;br&gt;
-Revised Large Fireball's damage output.&lt;br&gt;
&lt;br&gt;
-07-19-12&lt;br&gt;
-Readded Orc race with the Orc's Base Placeholder.&lt;br&gt;
-Added a few debugging procedures.&lt;br&gt;
-Added Giant Fireball in-game.&lt;br&gt;
-Changed icon_states and path names to have a better display in-game(Based off icon_states).&lt;br&gt;
-Re-programmed the Damage procedure.&lt;br&gt;
&lt;br&gt;
-07-18-12&lt;br&gt;
-Added PVP's overlay disappearing.&lt;br&gt;
-Fixed the PVP overlays problem with icon_state not changing upon being clicked.&lt;br&gt;
-Added PVP effect into attacks.&lt;br&gt;
-Revamped spawn stones.&lt;br&gt;
-Placed spawn stones on map.&lt;br&gt;
&lt;br&gt;
-07-16-12&lt;br&gt;
-Added Options toggle.&lt;br&gt;
-Added Updates Button into the options category.&lt;br&gt;
-Fixed issue with Options toggle not changing it's icon_state.&lt;br&gt;
-Added PVP.&lt;br&gt;
-Added PVP toggle.&lt;br&gt;
-Added PVP toggle to the options category.&lt;br&gt;
-Added PVP Overlay - still need to add It's effect into attacks&lt;br&gt;
-Fixed Interface issues with Options and buttons located in it's category.&lt;br&gt;
&lt;br&gt;
-07-15-12&lt;br&gt;
-Added the magic skill, Large Fireball.&lt;br&gt;
-Fixed the offsets and layering of on-screen damage.&lt;br&gt;
-Fixed offsets and bounding areas for magic attacks.&lt;br&gt;
-Fixed bug with magic attacks staying forever if used at the top of the map.&lt;br&gt;
-Fixed bug with Rock Dragon not draining mana.&lt;br&gt;
&lt;br&gt;
-07-14-12&lt;br&gt;
-Added basic Orc base - Incomplete, current details are being added.&lt;br&gt;
-Made the updates button disappear when opening inventory or stats.&lt;br&gt;
-With a little help from Albro1 I was able to rewrite the attack verb to function nearly 10 times more effeciently.</description>
        </item>
                <item>
            <title>Slight Update</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=868620</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=868620</guid>
            <pubDate>Sat, 14 Jul 2012 00:21:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=868620#comments</comments>
            
            <description>Ive been caught up with work and my girlfriend, however i had a day off from that so i decided to try and update Akriso. There were some small, and some large changes. The biggest being the Art Revamp courtesy of Zane444! Along with the new screenshots i just posted ill post the Updates in a list here exactly as they are noted in-game.&lt;br&gt;
&lt;br&gt;
Well that's all for now. Thanks for all of the support! I'm planning to put aside at least 1-2 days a week for the next few weeks to program on Akriso. Im open to all suggestions as well, just post in the Feature request forum.&lt;br&gt;
&lt;br&gt;
&lt;center&gt;Thanks again, - Cire&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
-Added an on-screen button to show the update log. I could still use some advice with positioning this.&lt;br&gt;
-Fixed name overlays and their positions.&lt;br&gt;
-Fixed Overlay bars and their positions.&lt;br&gt;
-FPS changed to 30 in hopes of it fixing the problem of the art looking choppy.&lt;br&gt;
-Links to the game's HUB are now updated.&lt;br&gt;
-Added the games Subscription system to the HUB. This currently doesn't do anything but show your support to the game.&lt;br&gt;
&lt;font color=&quot;#FF0000&quot;&gt;&lt;b&gt;*Note: All subscribers will recieve a free renewal of their subscriptions once the game reachs a playable state. Top donators will receive special prizes from custom in-game items to being able to pick a race to add to the game!&lt;/b&gt;&lt;/font&gt;&lt;br&gt;
-Removed all previous NPCs/AIs that did not match the new Art style.&lt;br&gt;
-Made adjustments to the Known Bug List.&lt;br&gt;
-Remapped the Alpha map.&lt;br&gt;
-Removed Orc race/NPCs until their base icons are finished.&lt;br&gt;
-Added Updates list.&lt;br&gt;
-Started Akriso's Art revamp thanks to Zane444 - Requested by GreatFisher.&lt;br&gt;
-Fixed the null.Finish() runtime error - this was also due to Click() being called twice.&lt;br&gt;
-Fixed the inventory display issue where clicking an item showed the description twice - Caused by Click being called twice again.&lt;br&gt;
-Fixed Chat toggle not working - Turned out to be an issue with Click() being called twice and that causing it to hide then show again.&lt;br&gt;
-Fixed Chat overlapping itself - Hopefully.(Raimo)</description>
        </item>
                <item>
            <title>Sub didnt load, time extended?</title>
            <link>http://www.byond.com/members/DCire?command=view_post&amp;post=819898</link>
            <guid>http://www.byond.com/members/DCire?command=view_post&amp;post=819898</guid>
            <pubDate>Sun, 17 Jun 2012 17:59:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DCire?command=view_comments&amp;post=819898#comments</comments>
            
            <description>I bought a sub a day ago on &quot;Reaper216&quot; and as proof it has loaded on S4. However, it is yet to load on ANY other server aside from player hosted ones. Would you mind fixing this issue?&lt;br&gt;
&lt;br&gt;
Also, will i be receiving an extra day of this sub on the other servers, cause currently i have been robbed of a day.&lt;br&gt;
&lt;br&gt;
Thank you for reading - Cire&lt;br&gt;
&lt;br&gt;
EDIT - Loaded five minutes after I posted this.</description>
        </item>
            
    </channel>
</rss>

