ID:1156488
 
I've been using 32x32 for years, And aside from Feed i've never touched 16x16. What are some of the pros and cons between the two?
If you look back at the 8-bit and 16-bit generations of gaming, a 16x16 pixel system was used in those games. Most 16x16 blocks were made up of 4 8x8 blocks, but everything was measured in 16x16. I like it over 32x32, easier to do tilesets, as well as it would be bit more specific if you're doing pixel-based movement.

Just my 2 cents.
Well, removing 3/4 of the pixels makes things faster to draw :)

It introduces its own challenges though, details are easier to convey with a larger tile size.
8x8 is where it's at, man. Barely touched, and never mastered.
I'm working with 25x25 now. It's the perfect middleman between 32x32 and 16x16.
In response to Kumorii
Kumorii wrote:
I'm working with 25x25 now. It's the perfect middleman between 32x32 and 16x16.

No, that would be 24x24.
I wish I'd started in 16x16 when I started my most recent project, but too late now!
In response to Kumorii
Kumorii wrote:
I'm working with 25x25 now. It's the perfect middleman between 32x32 and 16x16.

That's actually a pretty good idea - sometimes I get annoyed with even sizes because there is no middle pixel
In response to Magicsofa
Exactly why I like it.
Only [major] problem with using non-even sizes is that dithers will not work properly.