ID:684429
 
(See the best response by Kozuma3.)
Problem description:
I want my game's interface to have a border going around the map and such. The problem is, the border needs to overlap a few pixels of the map, and a few buttons above it. How could i go about making this work? I figured i would just make a label, and make an image that is transparent on it, but that didnt work at all, it just overlapped the entire map rendering it unable to be seen. I was thinking maybe you could do this in the login() proc, but i have no idea how to go about that. Any help is appreciated. Thank you.
Best response
Use a label , but layer it behind the map. ^^
....The border has to overlap the map in certain parts to get the look im going for.
Use multiple labels? xD
Unfortunately, there aren't as many options for this as you might expect; at least as far as I know. Labels should work if you don't need transparency, but if you need any transparency on the part that overlaps the map then your best bet is likely on screen objects. A decorative HUD, in a way.

I've seen a couple of great implementations of this where you could hardly even tell it was a BYOND interface, or where anything really connected; it was all very smooth and clean. Not sure if this can accomplish your goal, but I figured it was worth mentioning.
You could also use a second Map element and place it like before and place objects in the users screen on the second Hud to simulate it.
Hmmm... Ill try that, thank you. =3