On-Screen Input and Skin Macros? in HUD Groups
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Well i looked through the screen input demo and realized it would be a great thing to add to my game. However, when i tried, it rendered all skin-macros to be un-useable. At the same time, it wouldn't let me mess with the "key_down" procedure so i could reinsert the macros there. Any ideas on how to go about this?
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You can override the key_down proc in your project instead of defining your own macros in the skin file. The Keyboard library comes with a few examples and it has some documentation, but let me know if you can't get it working.