ID:897455
 
Alright, ill be waiting to hear about.

On an off topics note, i know nothing about pixel art. However i like the theme 8 bit games have. Would you mind explaining to me what 8 bit is, maybe through a page. It's a bit before my time.
D-Cire wrote:
On an off topics note, i know nothing about pixel art. However i like the theme 8 bit games have. Would you mind explaining to me what 8 bit is, maybe through a page. It's a bit before my time.

Follow this link my friend.
http://en.wikipedia.org/wiki/8-bit_color

As far as the games based around that style go. It's a 2x2 pixel style. I draw all of the art for this game as 16x16 pixels. Then I double the size to 32x32, giving that double border look.
I see, do you use MS Paint for resizing? I want to try my hand at pixel art, 8 bit seems to be the simplest way to start.
In response to D-Cire
D-Cire wrote:
I see, do you use MS Paint for resizing? I want to try my hand at pixel art, 8 bit seems to be the simplest way to start.

I use Photoshop CS5 for everything, but MS Paint works with the resizing too. As a side note... 8-bit is easy to look at, but it's a bit of a challenge to make things look as they should with such a limit. If you want an NES styled palette I can upload mine. It's all of the NES color limits, which challenges you to create things out of the limited color scheme.
That would be a big help for me since im still struggling to understand the whole color theory. I know it might be difficult to get it to look as it should, however it's better than trying to polish a piece with over 10-15 colors that has a bunch of different shades. Well in my opinion it is.
Yeah. See my avatar? Each piece of terrain or character has about 3 or 4 colors only. They still come out nice. It all depends on the shading and color choice. Using 10 to 15 is just insane. Lol.
Yeah, i have to admit your one of the best pixel artists ive seen on BYOND. Vince was one of the people who inspired me to learn DM's programming language. Your one of the people who make me want to learn Pixel Art. Lol.
Meh, there are far better artist with a cleaner designing process than me. Heck, I don't even have a portfolio. I should probably get on that, pronto. Only thing with pixel art is, patience. Keep making bases (even if it's overrated, who cares). Just don't advertise them 24/7. After you get a human or mutant character design down, move on to tiles. You will be surprised at how simple tiles can be. Just form a rule to never exceed 4 colors to a sprite, and you'll do fine. Example for a naked character sprite:

1 for outline
1 for anti-aliasing
1 for base color
1 slightly darker (shading)

You will have created something decent in the end.
One of the things i could never get my head around is anti-aliasing, is it just rounding things off? Ive looked at tutorials and such but alas, ive had no knowledge gain.
Yes. It gets rid of the rigid lines, and smooths it out. So when you view the image from a distance, you don't notice the outline as much.
In response to Branks
Why not keep it 16x16 and let the map automatically display in 32x32?
In response to Kaiochao
In my experience, BYOND doesn't do this gracefully. Some video cards will anti-alias the sprites to the point they're blurry or cause a strange tear in the exact center of the x and y axis.
In response to LordAndrew
I always thought it was nice about scaling by factors of 2, but I guess it could have been my video card doing the sharp stretching.