ScouSin wrote: > Limit/have no long-term gains, but have something to recognize long-term play or successful play. What I mean is not to have benefits that immediately place you above the player next to you (at all or by much) (like an RPG would). However, I would like to see that there is some evidence of my playing the game, like LRS' win leaderboard.
I'm hoping we can both recognize long-term play and give some short-term benefits for wins, which would only be useful for the next round or something.
> Make a lot of cool gadgets. By cool gadget, I mean stuff you always see in spy movies, like pens that also serve as blow darts, and shoes that are also phones. Seriously, Get Smart, gadgets are always fun in creativity.
We should have some fun things, ala LRS...
> Have the ultimate goal be accompanied by intermediate goals. Example: You COULD try to sneak through a complex security system, or you could sneak to the power generator and disable it, OR you could create a diversion by making an explosion, OR you could try to make cameras loop their picture, like on Speed. Non-linear competitive gameplay, that's what I'm ultimately suggesting.
I'm hoping to have different game modes that will provide various goals... |
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