Last Robot Factory
Given that LRS was successful as an "open" development process, I'll lay out some initial thoughts right from the beginning, and am interested in any comments you may have.
Last Robot Factory is inspired by RoboRally, created by the guy who did a little game called Magic: The Gathering. I'm thinking of it as a merger of LRS and RoboRally.
It is another turn-based board game. The board is a factory floor where the robots of LRS were originally created. Factory floors are dangerous places...there are conveyer belts, machines that flatten anything that passes through them, laser beams, etc. The goal is to be the first robot out of the factory, so you can go on to be the Last Robot Standing.
Robots can shoot at other robots in line of sight (it may even happen automatically), and there would be little portals or "modification rooms" of some sort that would give your robot special bonuses, which could be a movement bonus or a new power. Probably only the first robot to reach a portal would be able to get the bonus.
My main question at the outset is whether to use the movement concept from RoboRally. In that game you get cards that have "Move 1" or "Move 2" or "Turn Left" and the like, and you put down a set of cards to "program" your movement for the next turn. Part of the fun is finding out that you screwed up your program and seeing your robot go awry...
Or perhaps for a video game it's better just to have you do the movement as the turns occur, as a more direct action thing. If so, it does remove the "programming" aspect of the game...
Any comments welcome. Does it sound like a game you'd play? What would make it interesting for you?
Posted by Deadron (Developer) on Monday, June 25, 2007 11:24AM
- 14 comments
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