Posts with keyword 'lastrobotstanding'
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While we were developing LRS, I did a goodly number of in-depth posts on the process and reports of the very first …
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Has a terrorist taken over my account? How could I not want people to vote for LRS?
Well, I've noticed recently that …
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I realized there are people who have contributed special levels of creativity to the Last Robot Standing project, and …
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Last we posted, we had just added team play to LRS. In the month since, lots of new features have been added and …
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I'm happy to announce that Last Robot Standing now supports Team play!
Many thanks to the loyal regulars who made …
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Seika is now the #1 BYOND Ranked game, and I hear that there is some controversy about that.
For quite a while, LRS …
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By popular demand, I'm working on adding team play to LRS. If you'd like to influence how this will work, post here...
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In LRS news, a new module has been added (Garbage In, which prevents a player from fabricating new modules), and …
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Lots of activity at the DDT forums -- new modules for LRS (fire and water turrets, among others!) as well as lots of …
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For the first time in quite a while, new modules have been added to LRS...three of them today, along with some big bug …
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As in public servers. All the servers are now available to the public, allowing many more people to play at once.
…
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Okay, all servers are now running properly, and we'll be providing bug fix releases in the near future.
Meantime, I've …
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Hello...tap...is this thing on?
Just a quick note to indicate that we should be coming back online with LRS updates, …
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This week is particularly exciting because everyone else did all the work...
- Guy has provided a new Quantum Mirror …
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Some exciting new features in this week's update:
New stuff:
- Server champions! On Member servers, your number of …
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Okay mostly I played games this weekend, giving myself a break from a lot of work recently on LRS...but fortunately …
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We'll be paying for sounds we received from Ben G and Joshua Taylor (um, Joshua, what's your key?).
The rest of you, …
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As I continue to procrastinate on Death Match mode, the following occurs:
New stuff:
- Thanks to Nadrew, we now have a …
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Clearing out the more important items on The List before implementing Death Match...these are on all servers now:
New …
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Changes from last night, up on all servers:
New stuff:
- The stat panel has been improved. Players are listed first, …
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In the tradition of Hedgemistress, we'd like to pay for original sounds for LRS. This has the combined purpose of …
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Last night's changes:
New stuff:
- Solitaire module, as designed by Leftley. Robot in line of sight loses one turn.
…
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Here are LRS changes that went up on the Test server (Mercury) yesterday, and will go live on the other servers this …
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Discussion has been getting lengthy enough and detailed enough that I broke down and dusted off the old DDT forums, …
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Now that we have multiple servers available, it's time to start engaging in Plan 9: That is, DDT games are intended to …
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I'll skip the bitching about having to spend Yet More Time on admin coding, and get to the details:
- New module, …
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Thanks to Nadrew and Mike, the server situation has been addressed.
We now have a copy running on a server provided by …
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Given the demand for the game, and the small number of people who can play at a time, we need more hosts. I'm not …
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Things definitely appear to be settling down. Reboot and kick functionality largely make LRS self-regulating …
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Changes from a man who should be in bed:
- Meteor Shower, Holodeck, and Solar Flare have been subsumed into Big Bang …
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Phew, feeling better about things tonight, as Yet Another Reboot Code goes in, but this time simpler and with a test …
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Yesterday, not so good. Combination of having to spend all my coding time working on reboot/kick functionality instead …
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Yesterdays updates, brought to you today!
Hmm I will start tracking who reported things in my notes so they get …
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A bit rushed since I need to get up early and should be in bed, so here is a run-down on changes to the game. I really …
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Serving LRS off a real server went very well...performance seemed fine, and the game was at the player max all the way …
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Tonight after putting LRS up for hosting, I had to go do the domestic dinner thingie, and when I returned I discovered …
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I happened to work at home today (dental appointment...argh), and so Last Robot Standing was hosted from when I got up …
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Wow, I'm amazed and humbled to see that Last Robot Standing is ranked as the #4 game!
And this is with only a few …
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Housecleaning time for data...
First off, I created a hub entry for Last Robot Standing, primarily so people could add …
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It's a bit after midnight now and iTunes is serving up a string quartet doing a suprisingly effective rendition of …
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While I would like to wrap up the 1.0 modules soon, once you get to imagining new modules, it's hard to stop! Here are …
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In the spirit of the discussion going on related to this post on Membership benefits in games, what, if anything should …
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After fixing some bugs and tweaking various behavior in LRS tonight, I just had to add new content. So I'm sickly …
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Yes, embedding the modules (cards) in the internal browser window makes all the difference. No more trying to figure …
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Leftley played his first game of LRS, along with Xeal and N1ghtW1ng and myself, and so after I got a promising start of …
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Well, testing Last Robot Standing with Elation and Mopar did seem rather conclusive: I suck.
Even with all the …
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In this time of year when young men's thoughts turn to blowing off their fingers with firecrackers and attending pop …
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Since I don't do much for the DDT aside from cranking out graphics, I guess I'll post something about graphics!
Here's …
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Posts with keyword 'lastrobotstanding'
Posts with keyword 'lastrobotstanding'
February 2007
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