Sneak 2: Every Journey Begins With a Step...

What does a week get you in game development? Well look at the amazing progress since our last installment:



Those Gears of War guys got nothing on us!

The careful observer will notice our blue hero hiding behind a tree (not too successfully, given his blocky gray halo there...that'll be gone for release!)

This is proof of concept of two things:

1. Use of Shadowdarke's library to set the density and layer handling of both dynamic and map-placed multi-tile objects.

2. The core concept of the game, which is to give you fun ways to hide from each other. The original game did this by calculating whether you should be visible or not to other players, and sending your image() to them individually based on the calculation. The new version will attempt to handle this by actually letting you obscure yourself enough that people might miss you.

As in the original you'll be able to crouch or crawl...letting you hide in grass and such.

You can't stop progress!

Posted by Deadron (Developer) on Sunday, December 03, 2006 12:34AM - 21 comments / Members say: yea +0, nay -0

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#21 Nadrew:  

No no, you BURN them for fuel.

Saturday, January 20, 2007 11:32PM

#20 Ragneo:  

You eat butterflies for fuel?

That's a new uptake on society. o_o

Sunday, January 14, 2007 11:02PM

#19 Crispy:  

They're extra fuel.

WHOOMPH

Monday, December 18, 2006 03:19PM

#18 Jmurph:  

But what about the butterflies????

Monday, December 18, 2006 03:19PM

#17 Gughunter:  

Or, people could buy cans of gasoline and get a complimentary matchbook from the gas station!

Monday, December 18, 2006 02:38PM

#16 Deadron:  

> Also, burning grass creates an awful lot of smoke..

Ah, this means we have to implement the ability to get/purchase matches, so you can start grass on fire!

I'd been thinking of having some spawn points for useful items in the game, and this makes me think we could also have you accumulate money when your team wins rounds, allowing you to blow it on stuff like matches.

Which in fact starts making this a bit like the good old Living & Dead game, which is just as well since I'm re-using a bunch of that code for this game.

Monday, December 04, 2006 08:06PM

#15 Silent Sage:  

hiding behind bad graphics.

oh wait, thats already in. =p

Monday, December 04, 2006 07:54PM

#14 Gughunter:  

> I was thinking that in grassy areas we might have little moths and butterflies fluttering around...making it tougher to spot someone crawling through the area...

Listen, bub, I've been to your town and there aren't THAT many more moths there than in Ohio!

Actually, come to think of it, Cabela's African Safari implements tracking by having you look for thick swarms of red butterflies that are apparently attracted to animal tracks, and I was willing to suspend my disbelief for that, so sure, why the heck not?

Also, burning grass creates an awful lot of smoke... and at the right time of day, a pond or even dewy grass can produce a whole lot of fog.

I'm sure with a little thought we can come up with plenty of varieties of cover!

Monday, December 04, 2006 07:22PM

#13 Deadron:  

And in coming up with more "Ways to annoy Gug (TM)", I was thinking that in grassy areas we might have little moths and butterflies fluttering around...making it tougher to spot someone crawling through the area...

Monday, December 04, 2006 12:48PM

#12 Gughunter:  

> The new version will attempt to handle this by actually letting you obscure yourself enough that people might miss you.

I like that idea!

Of course it'll probably mean that each terrain type will need both a background and foreground image, but oh well...

Monday, December 04, 2006 12:08PM

#11 Mcarthur:  

My monitor cracked by looking at that Advanced screenshot....OMG You must have been working on that for years.

Sunday, December 03, 2006 04:42PM

#10 Crispy:  

Wow. Check out that procedural grass. Awesome!

Sunday, December 03, 2006 03:12PM

#9 Vortezz:  

Man, these new Direct X 10 screenshots are breathtaking!

Sunday, December 03, 2006 01:01PM

#8 DivineO'peanut:  

It's great to see such devoted developers joining up to make an awesome game! I'm really excited about this and hope to see more from you guys!

Sunday, December 03, 2006 12:22PM

#7 ZeroCrash:  

Nearly, heh. :D Was Windows about to use it's BSOD module, then decide, eh, I think I can handle it? :D

Sunday, December 03, 2006 11:07AM

#6 Squeegy:  

You nearly crashed my computer with that screenshot. High quality!

Sunday, December 03, 2006 10:40AM

#5 Deadron:  

Good idea, Elation. Perhaps some maps will be color-themed to be to the advantage of a particular side. And maybe there could be some color-changing powers...

Sunday, December 03, 2006 10:32AM

#4 Evi of au:  

That's mind blowing.

Sunday, December 03, 2006 06:36AM

#3 Elation:  

Sneak 2 is turbo fast!

You should be able to wear different colour clothes/suits (I guess this would depend on the race you're playing as) so one player dressed in green would be great at sneaking through grass, but terrible at hiding in a cave (whereas the player dressed in brown would be the reverse).

or something i dunno

Sunday, December 03, 2006 06:27AM
(Edited on Sunday, December 03, 2006 01:09PM)

#2 Thorg:  

My graphics card can't even handle the screenshot!

Sunday, December 03, 2006 03:02AM

DDT

Joined: Oct 21, 00

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