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        <title>DadGun's site</title>
        <link>http://www.byond.com/members/DadGun</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 21:04:09 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Saving a Player's Information</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=158033</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=158033</guid>
            <pubDate>Sun, 15 Nov 2009 00:43:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=158033#comments</comments>
            
            <description>How would I go about saving a player's information after they log out? Such as their variables? Any help would be much appreciated (welcoming code with comments mostly).&lt;br&gt;
&lt;br&gt;
Thanks,&lt;br&gt;
DadGun</description>
        </item>
                <item>
            <title>Need verb help</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=159906</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=159906</guid>
            <pubDate>Tue, 23 Dec 2008 20:40:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=159906#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Leave_Game()&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Game&amp;quot;&lt;/span&gt;&lt;br&gt;src.verbs += /mob/player/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Join_Game&lt;br&gt;src.verbs -= /mob/player/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Leave_Game&lt;br&gt;src.LG() &lt;span class=&quot;dmcomment&quot;&gt;//LG is a proc&lt;/span&gt;&lt;br&gt;&lt;br&gt;Join_Game()&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Game&amp;quot;&lt;/span&gt;&lt;br&gt;src.verbs -= /mob/player/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Join_Game&lt;br&gt;src.verbs += /mob/player/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Leave_Game&lt;br&gt;src.JG() &lt;span class=&quot;dmcomment&quot;&gt;//JG is a proc&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
I want the command &quot;Leave Game&quot; to appear when I click &quot;Join Game&quot;, but I don't want to be there when I haven't clicked &quot;Join Game&quot; yet. How would I do that?</description>
        </item>
                <item>
            <title>Lists</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=161520</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=161520</guid>
            <pubDate>Mon, 28 Apr 2008 00:18:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=161520#comments</comments>
            
            <description>I am making a RTS and how would I go about adding something I clicked to the list?&lt;br&gt;
&lt;br&gt;
Also, I would like some examples of a movement system (like the selected units move to a certain area.</description>
        </item>
                <item>
            <title>Selecting and Moving</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=161756</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=161756</guid>
            <pubDate>Fri, 04 Apr 2008 01:39:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=161756#comments</comments>
            
            <description>How would go about making a selecting and moving system for my RTS? What would I need to make it where all my units selected move to an area?</description>
        </item>
                <item>
            <title>New &quot;\&quot; Macro Idea</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=161928</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=161928</guid>
            <pubDate>Fri, 14 Mar 2008 01:45:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=161928#comments</comments>
            
            <description>I would like to request a macro for the gender that like this:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Scream_for_Waiter()&lt;br&gt;            src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What is it, \sir?&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// it would replace sir with madam or whatever should be for neuter&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
This would be a good addition to thew macros we have (that is if I missed this macro...) for BYOND.</description>
        </item>
                <item>
            <title>A Right Click built-in proc</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=133705</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=133705</guid>
            <pubDate>Sun, 02 Mar 2008 16:18:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=133705#comments</comments>
            
            <description>I would to have Right Click as a built-in proc. This would be very useful for strategy games.&lt;br&gt;
&lt;br&gt;
What do you think of the idea?</description>
        </item>
                <item>
            <title>Empty Switch Statement</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=143047</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=143047</guid>
            <pubDate>Thu, 03 Jan 2008 05:16:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=143047#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt; Switch Alert Code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Would you like to play&amp;quot;&lt;/span&gt;,,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Quit&amp;quot;&lt;/span&gt;)) &lt;span class=&quot;dmcomment&quot;&gt;//All this code is in a proc&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is playing.&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is not playing.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I get a warning&lt;br&gt;
called &quot;empty switch statement.&quot; Is there something wrong in my code?&lt;br&gt;</description>
        </item>
                <item>
            <title>Character Creation</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=162490</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=162490</guid>
            <pubDate>Tue, 01 Jan 2008 00:13:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=162490#comments</comments>
            
            <description>What should my proc look like and contain for character creation? Also, what vars should be used?&lt;br&gt;
&lt;br&gt;
Also, if you provide code, please leave comments so I understand them better.&lt;br&gt;
&lt;br&gt;
Thanks&lt;br&gt;
DadGun</description>
        </item>
                <item>
            <title>Combat code</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=162563</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=162563</guid>
            <pubDate>Sat, 22 Dec 2007 21:49:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=162563#comments</comments>
            
            <description>I haven't used BYOND in a while, so I am wondering how exactly would I do to make a combat code. Like:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Attack()&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//code&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
One thing I am really looking for is where exactly to put the while command (before or after(I know, I sound like a noob)).&lt;br&gt;
Thank you for anybody who helps.</description>
        </item>
                <item>
            <title>Following old var value</title>
            <link>http://www.byond.com/members/DadGun?command=view_post&amp;post=143467</link>
            <guid>http://www.byond.com/members/DadGun?command=view_post&amp;post=143467</guid>
            <pubDate>Sun, 26 Aug 2007 21:50:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DadGun?command=view_comments&amp;post=143467#comments</comments>
            
            <description>&lt;b&gt;Code: Max Code&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.lvl&amp;gt;=2)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.item!=maxitem)&lt;span class=&quot;dmcomment&quot;&gt;//I am thinking this is the line dealing with problem&lt;/span&gt;&lt;br&gt;                            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You captured something!&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.plaxp+=4&lt;br&gt;                            usr.item+=1&lt;br&gt;                            usr.contents+=src
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I set up a var where you can set max of something, but it goes up each level. The problem is that it follows the old value (10), but it goes 5 each level gained by the player. So I get 10 of something and lets say 20 is my max. I can't pick up anything else even though it is 10/20....&lt;br&gt;
Anything wrong with it?&lt;br&gt;
&lt;br&gt;</description>
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