ID:149613
 
Could someone help me on how to put mobs in rooms for a text game? Incase it is needed, the room format is Area.
It's not as easy as using the map editor, that's for sure :oP

One way you might try doing it is having a proc that locates a bunch of mobs at world.New(), and works something like this:

world/New()
..()
spawn() PlaceMobs()

proc/PlaceMobs()
new/mob/cat(locate(/area/location/whereveryouwant))


And continue creating mobs that way until you have them in all the areas you want.

Maybe Zilal or Spuzzum, or one of the other people who's experienced with area-based MUDs has a better answer.
In response to Foomer (#1)
Maybe Zilal or Spuzzum, or one of the other people who's experienced with area-based MUDs has a better answer.

My answer probably wouldn't apply here, since I have an online creation system which allows me to create creatures simply by dropping them into rooms and forgetting about them -- they save only once; if they die, they're gone until the room is loaded again.

I think Zilal has online-creation too, but I'm not entirely certain.