Dan

Joined: Jun 13 1999

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Bug hunting.

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Boba_Fett12
Nov 25 2021, 9:26 am
Thanks for BYOND man
Dr.Penguin
May 19 2012, 2:29 pm
Lummorx is dan i think
Atriosv3
Nov 20 2011, 4:48 am
Dan come back!!!
Super Coder
Nov 2 2011, 2:54 am
Dan we need you come back...Pls
Teka123
Aug 31 2011, 6:38 am
Of course he did, years ago :(.. lol

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Posts Posts and comments
Subject
Replies
Date
Location
12
 
> Well....ain't that neat.... Thanks Dan. I guess I need to read the man page on 'kill' a little closer. The behavior …
9
 
As of yesterday, anybody can have unlimited keys. Previously, the quota was 3. We were able to eliminate the quota …
50
 
Our email system is currently having trouble with all hotmail.com addresses. If that is holding you up, please hang on …
0
 
> Does anyone actually use usr inside procs in a safe manner? If so, could it be done another way just as easily? This …
4
 
> B)Do the numbers in the forum URL represent anything? No. I avoided using names because the web-server is …
5
 
Actually, associative lists are implemented as red-black trees, which means they remain nearly balanced and you can …
8
 
Hub icons (the 64x64 things that spice up the game listings) were sucking up too much bandwidth. Some of the large GIFs …
0
9
 
> From the 332 release notes: "the "" icon state was getting replaced by the icon state of the top turf object." This …
7
 
Try again. It got slightly messed up yesterday after the final move into a new database format. Creation of new hub …
1
 
Good idea. It's on the list! --Dan
11
 
Oops. I just noticed that all emails sent in regards to postal games were coming from Dantom, rather than the user …
6
 
> > If this causes major problems for anyone, we can retract this change and rethink what should be done. > > Heh …
2
 
> As far as the underlays of turfs created by turfs below the top one in the map editor, is there a way to treat them …
3
 
> The new forum search is great. Thanks. I had nothing to do with it, but I'll take the credit. Now I'd just like the …
3
 
I have been planning to add a way of doing this, but I just have not had time yet. There will be a time delay after the …
4
 
> I'm sorry I didn't specify correctly,let me rephrase my post. "Where in the mob code would I slip the walk_to() line? …
6
 
Thanks for the ideas. I'll be attending to some database issues related to that screen very soon, so I'll deal with it …
3
 
Flick wrote: > Im adding an overlay to a clicked screen object, but the overlays seem to only be showing up every …
3
 
> Now if you define client/Command(), telnet clients may connect to the world..... People have reported problems with …
2
9
 
Some of you may have gotten an hourly daily report from the hub server. Oops! Due to some yet-to-be-optimized parts of …
2
 
> undefined text macro or escape sequence: \readme.html'>read Oops. That glitch came from these internal code changes …
3
 
> > The trouble is, key comparisons are done internally on the canonical key value. It doesn't do me any good to have …
11
2
 
Mloren wrote: > Is it just me or are some of the links on the right frame broken? > The ones that dont work for me are: …
3
 
Lummox JR wrote: > I'm presently unable to submit changes to my hub listing for Incursion. If I click the Submit button …
6
 
> Wow, that story was really good! Thanks!
5
 
See http://www.byond.com/docs/ howto/byond_network.html if you still have any questions.
8
 
Exadv1 wrote: > there should be a set option for verbs to see if the usr is in the src. You can do set src = usr.loc …
2
 
> > Fixed: the new movement animation code was making it possible to move at odd-numbered footstep sizes, which was …
9
 
Please do not handle this sort of business in a public discussion area. You should first attempt to communicate with …
3
 
> Hey, I love this new pixel_x and pixel_y thing, I'll find all sorts of uses for it, one use is going to be making …
5
 
> I always had problems trying to get the ships to turn in a smooth arc with strictly tile-based movement. This sounds …
43
 
> > Clicking on the 'Dantom.HubfilesDemo' link in the Guide to using Hubfiles article yields a 404 error ('Page cannot …
43
 
It turned out that our web server just needed to be restarted in order for the new SSL settings to work properly. It …
4
 
digitalmouse wrote: > DanTom: You guys get my email(s) about getting the BlueBook? The moola should be there by now, if …
21
 
AbyssDragon wrote: > For hub channels, "use info text in place of contents page" doesn't work quite right. It just …
23
15
 
I wrote a library that turns an area of the map into screen objects: Dantom.ScreenBuilder. This might be of some …
6
 
> What I want is to be able to set something like view_distance = 3 and have anything outside that range as black …
1
 
Awakening wrote: > Sorry to be making requests now that you two are "taking a break" from BYOND programming, but is …
1
 
> Could I submit a banner for the referrals section? Thanks! I added it to the page. --Dan
2
 
Shadowdarke wrote: > One of the problems with verbs is that the src settings are limited and filtering a verb argument …
12
 
Foomer wrote: > Whether they like the colors or not, these colors still draw the kind of crowd we've got (immature, …
19
 
> Just wondering if you ever are going to include mod/xm/it/s3m support? (well Mp3 follows with that hand in hand) …
6
 
This problem should now be fixed, along with the "expired key" problem. Grab the latest linux version and let me know …
4
 
dramstud wrote: > I wanted to make a sports game, with a 60x20 field. With small icon display, there should be enough …
3
 
> will MySQL be usable as a module/plugin of some sort? Yes. There will simply be a DM library that one includes to …
15
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