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        <title>Danny Roe's site</title>
        <link>http://www.byond.com/members/DannyRoe</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 22:15:48 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>The Going Ons of Danny Roe</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=110797</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=110797</guid>
            <pubDate>Mon, 14 Mar 2011 17:28:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=110797#comments</comments>
            
            <description>So I finally have some time off of college to just kick back and relax. My coursework is on track and my deadlines have thus far been met. 12 more weeks to finish up this years work then a lovely summer (I'm an optimist, it'll probably be dull and dreary...) of whatever I want.&lt;br&gt;
&lt;br&gt;
In the meantime though, I finally have time to properly try out &lt;a href=&quot;http://www.byond.com/games/SilkGames/NEStalgia&quot; target=&quot;_blank&quot;&gt;NEStalgia&lt;/a&gt;, and it has lived up to it's hype. So I went ahead and got myself a subscription, mainly to try out some of the other classes.&lt;br&gt;
&lt;br&gt;
At the moment I'm more interested in playing NEStalgia than any of my x-box games, sort of says something eh?</description>
        </item>
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            <title>New Layout Opinion</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=106962</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=106962</guid>
            <pubDate>Fri, 14 Jan 2011 09:31:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=106962#comments</comments>
            
            <description>So, it seems my CSS needs a little update too. The header at the top of the page doesn't really bother me, but my 'Fans' page is looking all screwed up just now.&lt;br&gt;
&lt;br&gt;
I read a bit of complaining before the update to the website, to be honest I don't really see an issue with it. Given time, people will adjust to it just like anything else.&lt;br&gt;
&lt;br&gt;
I've been trying to develop a new game these past few weeks seeing as programming has taken a back seat lately. However Byond is quite far down on my priority list just now, so I should have it done by the time the internet goes virtual reality. ;)</description>
        </item>
                <item>
            <title>New Computer System</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=101666</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=101666</guid>
            <pubDate>Thu, 09 Sep 2010 17:56:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=101666#comments</comments>
            
            <description>So I finally have a new desktop, the one I was previously using was terrible. I can now actually play a Byond game without the computer spazzing out on me.&lt;br&gt;
&lt;br&gt;
Specs:&lt;br&gt;
&lt;br&gt;
Motherboard - ASUS P5LD2&lt;br&gt;
CPU - Intel Pentium D 2.8GHz Dual Core&lt;br&gt;
Memory - 4GB DDR2&lt;br&gt;
Graphics - GeForce 8800GT&lt;br&gt;
Monitor - 19&quot; LCD Hannspree&lt;br&gt;
&lt;br&gt;
Cost - £200&lt;br&gt;
&lt;br&gt;
I'll most likely put this monitor in the other room and take back my 22&quot; one, but I'm a happy guy.&lt;br&gt;
&lt;br&gt;
Time to test out Teridal and Feval to see if I've overcome the lag issue that stopped me from playing them previously.</description>
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                <item>
            <title>New CSS</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=99060</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=99060</guid>
            <pubDate>Fri, 23 Jul 2010 01:45:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=99060#comments</comments>
            
            <description>Thought I'd switch to a darker theme, though the basic layout is the same as before.&lt;br&gt;
&lt;br&gt;
That is all.</description>
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            <title>Interface Mockups</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98949</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98949</guid>
            <pubDate>Wed, 21 Jul 2010 02:23:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=98949#comments</comments>
            
            <description>Well Proximity is currently on hold until I get around to retrieving the files from a family member's house. Out of boredom I have been messing around in DreamMaker and watching an obscene amount of movies/tv shows.&lt;br&gt;
&lt;br&gt;
While dabbling with Photoshop, I ended up making a couple of mockup interfaces, nothing special really, but figured I'd put my membership to good use and post them.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/DannyRoe/files/2010%2D07/DannyRoe%2D0001/RPG_MockUp.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; src=&quot;http://www.byond.com/members/DannyRoe/files/2010%2D07/DannyRoe%2D0001/RPG_MockUp_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/DannyRoe/files/2010%2D07/DannyRoe%2D0001/Spellbound_MockUp.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;300&quot; src=&quot;http://www.byond.com/members/DannyRoe/files/2010%2D07/DannyRoe%2D0001/Spellbound_MockUp_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Edit:&lt;br&gt;
RPG .psd file - &lt;a href=&quot;http://www.byond.com/members/DannyRoe/files/RPG_Mockup.psd&quot;&gt;http://www.byond.com/members/DannyRoe/files/RPG_Mockup.psd&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Spellbound .psd file and font - &lt;a href=&quot;http://www.byond.com/members/DannyRoe/files/SpellBound.zip&quot;&gt;http://www.byond.com/members/DannyRoe/files/SpellBound.zip&lt;/a&gt;</description>
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                <item>
            <title>Which map do you prefer?</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98414</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98414</guid>
            <pubDate>Sun, 11 Jul 2010 03:41:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=98414#comments</comments>
            
            <description>I'm now debating wether or not to scrap the Isometric grid fro Proximity and just go with a Hex grid instead. Whilst the Iso has been tediously fun to work with, I feel the Hex grid offers more for the game in general. So I'll put it down to a vote to get some opinions.&lt;br&gt;
&lt;br&gt;
1. Isometric Example - &lt;a href=&quot;http://www.byond.com/members/DannyRoe/files/Proximity_01.PNG&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.byond.com/members/DannyRoe/files/digi%2Dcamera%2Drec.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
1. Hex Example - &lt;a href=&quot;http://www.byond.com/members/DannyRoe/files/Hex%20Grid.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.byond.com/members/DannyRoe/files/digi%2Dcamera%2Drec.jpg&quot;&gt;&lt;/a&gt;</description>
        </item>
                <item>
            <title>Proximity</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98287</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98287</guid>
            <pubDate>Fri, 09 Jul 2010 03:21:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=98287#comments</comments>
            
            <description>&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
Proximity takes the essence of Strategy games -- battles for territories and armies -- and distils it down to a simple, easy to understand set of rules that makes the genre more accessible to Casual players. Also, the Tiles, once placed, can never be moved or removed, so the games do not take an exceedingly long time to complete.&lt;br&gt;
&lt;br&gt;
The premise is simple: You start off by selecting a colour, the game will need a minimum of 2 Players at present. You have 5 Tiles in your hand at any given time, each Tile with a number on it ranging from 1 to 20, representing the strength of that Tile. Each turn, you can place a Tile on any empty Plate on the isometric board. Once that Tile is placed, it affects any Tiles surrounding it. Tiles that belong to it's team are reinforced by 2 points, enemy Tiles with a smaller number than the Tile placed are captured, and enemy tiles with the same or higher numbers than the one placed have their strength reduced by 2 points. The rules are very simple, yet still allow for many interesting scenarios, much like Othello or Risk.&lt;br&gt;
&lt;br&gt;
There will also be a chance for you to get &quot;Special&quot; Tiles which will give you an added effect once placed on the board.&lt;br&gt;
&lt;br&gt;
Once the board is filled, the scores on all the tiles are added up and the team with the highest score is the winner!&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/DannyRoe/files/Proximity_02.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.byond.com/members/DannyRoe/files/digi%2Dcamera%2Drec.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
This is a sample of the game progression at present. There is still a lot of work to go into it, especially the interface. As you can see, with a Tile of 20 strength selected, once placed next to my own tile, it shows that it will have a positive effect, increasing that Tile's strength by 2.</description>
        </item>
                <item>
            <title>Overlay Issues</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=264737</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=264737</guid>
            <pubDate>Fri, 09 Jul 2010 00:12:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=264737#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/Plate&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        Amount&lt;br&gt;        list/Images = list()&lt;br&gt;        &lt;br&gt;        &lt;br&gt;    MouseEntered()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Plate/p &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; adjacent(src))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!p.Amount) &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;            &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(p.Amount&amp;lt;usr.Value)          &lt;span class=&quot;dmcomment&quot;&gt;//Here is the Issue&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/Take/I= &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;   &lt;br&gt;                Images += I&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/Take/J= &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;                J.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;NoTake&amp;quot;&lt;/span&gt;&lt;br&gt;                Images += J&lt;br&gt;                &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/Take/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Images)&lt;br&gt;                p.overlays += T             &lt;span class=&quot;dmcomment&quot;&gt;//...&lt;/span&gt;&lt;br&gt;&lt;br&gt;    MouseExited()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Plate/p &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; adjacent(src))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/image/Take/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; p.Images)&lt;br&gt;                p.overlays -= T             &lt;span class=&quot;dmcomment&quot;&gt;//Remove image&lt;/span&gt;&lt;br&gt;                &lt;br&gt;                &lt;br&gt;image/Take              &lt;span class=&quot;dmcomment&quot;&gt;//My Image&lt;/span&gt;&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'Plates.dmi'&lt;/span&gt;&lt;br&gt;    icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Take&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I'm having quite a few issues with overlays and images. Basically, when you move the mouse over a Plate, it should highlight the adjacent Plates and let you know wether or not you can take it depending on it's value.&lt;br&gt;
&lt;br&gt;
When you move the mouse off the object, it should remove the images placed on the overlays. However it does not do that. If it matters, the plates also have other overlays which I do not want removed.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Broadening My Horizons</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98147</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=98147</guid>
            <pubDate>Tue, 06 Jul 2010 20:08:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=98147#comments</comments>
            
            <description>So with my new project, I decided to try my hand at isometrics. I must admit, I was quite confused at first with the map and icon set-up, however nothing a little searching couldn't solve.&lt;br&gt;
&lt;br&gt;
So I currently have some quite terrible place holder icons and a slap-up interface to go along with my isometric map. The programming seems to be coming along nicely and I am constantly documenting new ideas for my &lt;a href=&quot;http://www.byond.com/members/BYONDStrategy&quot; target=&quot;_blank&quot;&gt;strategy&lt;/a&gt; game &quot;Proximity&quot;. More information and progress screenshots on that once it has more content.&lt;br&gt;
&lt;br&gt;
It's nice to be programming again now that I have more free time.</description>
        </item>
                <item>
            <title>Renewal</title>
            <link>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=97857</link>
            <guid>http://www.byond.com/members/DannyRoe?command=view_post&amp;post=97857</guid>
            <pubDate>Thu, 01 Jul 2010 17:38:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DannyRoe?command=view_comments&amp;post=97857#comments</comments>
            
            <description>So I just renewed my Byond membership, felt sort of naked without it, sad I know...&lt;br&gt;
&lt;br&gt;
Anyways I have recently been diving into the deep end of datums and doing some experimentation. Created a few RPG systems that I will use at a later date for a project. Havn't really used Photoshop in some time though, really need to get on that one.&lt;br&gt;
&lt;br&gt;
Good to be back.</description>
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