RPG Combat Systems in Design Philosophy
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I've been out of game development now for a couple of years while I was studying web design at college, but now that I have plenty of free time I have decided to get back into it. So I decided to work on an rpg which is at the pen and paper stage right now.
I was thinking about how I should handle combat in the game, which then led me to consider how other Byond games have handled this. The majority of games would use the basic "Attack" skill which involved holding down a key until something is dead. Next we have the option of a turn-based battle system which can be much more fun, although I only find this fitting in games where enemies jump up randomly instead of being free roaming. Finally we have the combo-moves system in which you use various keys in sequence to land different attacks, though I've yet to come across this in any Byond game.
So my question to you is this, which method of combat would you use or prefer to play in an RPG on Byond? If there are any other methods that I'm missing, feel free to chime in.
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The 'combo' method you speak of, I've seen somewhere before. Though I could not tell you where. But a majority of the side-scroller fightign games on BYOND have multiple buttons for attack. Just very few have special attacks you do via combos.
Personaly though, I don't mind any form of combat; if it's well done.