ID:98147
 
Keywords: isometric, proximity
So with my new project, I decided to try my hand at isometrics. I must admit, I was quite confused at first with the map and icon set-up, however nothing a little searching couldn't solve.

So I currently have some quite terrible place holder icons and a slap-up interface to go along with my isometric map. The programming seems to be coming along nicely and I am constantly documenting new ideas for my strategy game "Proximity". More information and progress screenshots on that once it has more content.

It's nice to be programming again now that I have more free time.
Cool. I think isometric has really been underutilized so far so it'll be great to see it in action.
This is relevant to my interests.

I was considering Isometric for my Final Fantasy game, but it's undecided at this point. Good luck to you though.
Isometric is still somewhat limited. It can really kill your framerate and it is not very capable at complex environments that are composed of differently sized icons.
http://www.byond.com/members/DannyRoe/files/Proximity_01.PNG

This is a very early screenshot of the map, it includes some things for testing purposes, but you can grasp the general idea. I'll briefly describe the object of the game too, keep in mind this is just the basics, there will be more features.

Lets say we have 2 players (Red and Blue) competing. All the objects ("Tiles") will start off blank. You have 5 "Plates" in your hand with the corresponding colour, each has a number between 1 and 9 on it. Each turn, you place a Plate onto a blank tile, and it in turn affects any tiles surrounding it. If your opponent has a Plate beside where you placed yours, and it has a lower number than yours, you take over it and gain points.

The game continues until there are no more Blank tiles, and the person with the highest score wins.