Map Editor turf layering underlay dir in Feature Requests
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Open
Issue hasn't been assigned a status value.
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It was submitted as a bug last year, but I thought I would officially submit this as a feature request to see if it's feasible to improve on this behavior.
As it is now, when inserting a turf on top of a another, the map editor shows the underlaying turf with its defined direction. However, when the game is actually run, the underlay uses the top turf's direction.
I would like to request that it pass the underlaying turf's direction to its runtime underlay counterpart.
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