The main gimmick for the game is that you get to design your own ship to fight with, sort of like Fraxy but in reverse.
I've been working my butt off trying to create an editor that will allow players to create really cool ships, and I've uploaded what I have so far. Barring any really awesome suggestions or really terrible bugs, this part of the game is done and done.
The game is officially due tomorrow at midnight, but at this rate I'm going to have to turn it in one day late. Oh well, it'll still blow all of the other games out of the water ;)
Also, in case you missed it, check out my second project:
Paradigm is another Action game, this time where you play a tank and get to blast/run stuff over >:)
It's good for a fun 10 minute or so distraction.
Anywho, hopefully when we start the 4th project, which is a group project, I'll have enough free time to get back to BYOND and finish off Breach, and then start working on a pixel-based game. A little 4-player action/adventure game ala Gauntlet legends would be awesome with the new net code. Maybe I can convert Iron Reaper (which was ironically specifically designed to work around the network limitations)
Before the 463 release, I was working with a concept that included pixel movement and similar to Gauntlet. Of course, that idea never fully formed, but I would definitely play Iron Reaper: Gauntlet-like.