ID:91925
 
I am now on project 3 of 4 for my Game Dev I class, and this is my last solo project. My game is a Schmup titled "Forsaken Galaxy"

The main gimmick for the game is that you get to design your own ship to fight with, sort of like Fraxy but in reverse.

I've been working my butt off trying to create an editor that will allow players to create really cool ships, and I've uploaded what I have so far. Barring any really awesome suggestions or really terrible bugs, this part of the game is done and done.

Check out the Forsaken Galaxy Ship Designer Demo!




The game is officially due tomorrow at midnight, but at this rate I'm going to have to turn it in one day late. Oh well, it'll still blow all of the other games out of the water ;)


Also, in case you missed it, check out my second project:


Paradigm is another Action game, this time where you play a tank and get to blast/run stuff over >:)
It's good for a fun 10 minute or so distraction.


Anywho, hopefully when we start the 4th project, which is a group project, I'll have enough free time to get back to BYOND and finish off Breach, and then start working on a pixel-based game. A little 4-player action/adventure game ala Gauntlet legends would be awesome with the new net code. Maybe I can convert Iron Reaper (which was ironically specifically designed to work around the network limitations)
Forsaken Galaxy looks interesting and I will surely check it out when I have time.

Before the 463 release, I was working with a concept that included pixel movement and similar to Gauntlet. Of course, that idea never fully formed, but I would definitely play Iron Reaper: Gauntlet-like.
Cool, i might download this. Btw have you checked out my blog recently? Also CSS is gone?
is "cost" supposed to have any relevance during shipbuilding yet?

also, when i loaded the default example ships, each one visually overlapped the other. once i had loaded all 4 ships once, the ship just looked like a giant messy amalgam of pieces thrown on top of each other. (but the parts list on the list was always correct, i didn't see any overlapping)
Calus CoRPS wrote:
Forsaken Galaxy looks interesting and I will surely check it out when I have time.

Thanks. With any luck, the "full" beta version should be out within the next day or two :)

Before the 463 release, I was working with a concept that included pixel movement and similar to Gauntlet. Of course, that idea never fully formed, but I would definitely play Iron Reaper: Gauntlet-like.

If handled right, I think a small co-op game could flourish on BYOND. It would probably need a good method of dynamically generating content to keep it interesting over multiple plays.
Gamemakingdude wrote:
Cool, i might download this. Btw have you checked out my blog recently? Also CSS is gone?

No, I haven't been keeping up with blogs lately. I've been swamped with homework.

So, you're majoring in CS, right? Aren't you starting in the second semester, though?

Oh, and I never got around to fixing my CSS, so I just axed it. Maybe after this crazy quarter I'll put together a new one.
Zaole wrote:
is "cost" supposed to have any relevance during shipbuilding yet?

Not yet. In the full version, you'll be given a set amount of money to spend to initially create your ship. You'll then earn more money during the game, and be able to return to the ship yard to upgrade your ship or buy a new one.

also, when i loaded the default example ships, each one visually overlapped the other. once i had loaded all 4 ships once, the ship just looked like a giant messy amalgam of pieces thrown on top of each other. (but the parts list on the list was always correct, i didn't see any overlapping)

Yea, they're just loaded right on top of the current ship. I couldn't decide if there would ever be a situation where someone wanted to merge ships, so I left it like that. I guess it's a bit unexpected. Also, you can scroll through the left-hand-side Parts List with the Page Up and Page Down keys. Someone else suggested I add buttons for that to make it more obvious that it's a scrolling list. (I also accidentally left it out of the help file!)
DarkCampainger wrote:
Gamemakingdude wrote:
Cool, i might download this. Btw have you checked out my blog recently? Also CSS is gone?

No, I haven't been keeping up with blogs lately. I've been swamped with homework.

So, you're majoring in CS, right? Aren't you starting in the second semester, though?

Oh, and I never got around to fixing my CSS, so I just axed it. Maybe after this crazy quarter I'll put together a new one.

I'm starting uni next monday. Majoring in Advanced programming.
I didn't realize you were still on Byond. I had thought you left a long time ago! I have a question for you. I do know it sounds like a noobish thing to ask, but would it be possible for me to get the source code for your old game Cosmic Peril? Multiple friends of mine, along with me, think it's a great game, but since you don't update it, it doesn't have an official hub page (I mean a listed one), and noone ever plays it, we can't play it. I am aware the host codes are around, but i was just curious. If you need to talk to me about it you can add me on the pager, msn me at the one below, or email me at the one below that.

MSN: (It's old >.>)
littleal@satx.rr.com
E-Mail
knuxz.mann@gmail.com