About Sprite Sheet Importer in Sprite Sheet Importer
|
|
Created by DarkCampainger Version 1.0 / August 9, 2012
"' This tool allows you to import a spritesheet by defining "' the sequence of states as they appear in the source image. "' "' The different directions and even frames for any individual "' state do not need to be adjacent. "' "' The following can be defined: "' "' - Global icon width, height, spacing, margins, and scan order "' "' - Icon state name, movement flag, rewind flag, directions, "' frames, and delays " "' You use the importer by writing a 'blueprint' script that lays "' out the states. "' "' See 'skeleton.txt' and 'skeleton.png' for an example blueprint. "' "' Blueprints start with a header that defines the global params: "'
## Width: 32
## Height: 32
## Spacing: 0 0
## Margin: 0
## Order: ltr, ttb
"' After the header you define the strips of state data:
## "StateName", Movement, Rewind, (S,N,E,W), 8, (1,4,2,1)
|
|