ID:164992
 
I'm working on a little system somewhat like in runescape that shows the items you have currently equipted. I have the outline of the player done and it's on my hud. I am having problems adding the items.

I am looking for something easy. The reason I am saying that is because when I looked for help in demos/libraries, I found things so hard I had no idea what anything ment. I hope there's an easy way were when I equipt, items appear in the location I need them to appear in.

If anyone can show me a small snippet here, I would be most grateful. Thank you for your time.
Just play around with screen_loc.
In response to Pyro_dragons (#1)
Can you give an example? I'm not good with the screen_loc.
In response to DarkD3vil666 (#2)
obj
thingy
screen_loc = "1,1"//Will appear in bottom, left.
layer = MOB_LAYER+1
icon = 'a.dmi'

mob
Login()
src.screen+=/obj/thingy

That is self explanatory.
In response to Revojake (#3)
Revojake wrote:
That is self explanatory.

Yes, except that it won't work because you have to add an object instance to client.screen, not a type path, AND your code is trying to add it to a list on the mob, while of course it needs to be the client.<dm>
obj
thingy
screen_loc = "1,1"//Will appear in bottom, left.
layer = 100
icon = 'a.dmi'

obj/thingy/hud = new //create a new global hud object - no reason to create 1 for each player
mob
Login()
src.client.screen += hud