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        <title>Dark-Millenia's site</title>
        <link>http://www.byond.com/members/DarkMillenia</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:59:57 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Map won't show (SOLVED)</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=264558</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=264558</guid>
            <pubDate>Sun, 22 Nov 2009 05:02:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=264558#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Login()&lt;br&gt;        ..()&lt;br&gt;        loc=locate(230,241,1)
&lt;/pre&gt;&lt;/td&gt;
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&lt;b&gt;Problem description:Map wont show. Only have one map and default box is checked. I have turf at the area given.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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            <title>How do I create a border image for the DIVS in a member blo</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=273025</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=273025</guid>
            <pubDate>Sun, 26 Jul 2009 07:54:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=273025#comments</comments>
            
            <description>Title says it all. Also wasn't sure if this was the right place to post this. Thanks for the help in advance.</description>
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            <title>Charlesg154's One Piece:Pirates Dream</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=39803</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=39803</guid>
            <pubDate>Sun, 02 Mar 2008 01:34:16 +0000</pubDate>
            
            <description>For those of you who don't know this game theres good reason for that. It has been in developmeant for about two years now and as an original closed tester when I played on the closed testing server about a year ago(It hasnt been up much for testing now) it was way ahead of its time when it came to game play and graphics. All I can say when its going to be released it will blow your mind. So I strongly urge all fans of one piece go to its hub page: &lt;a href=&quot;http://www.byond.com/games/Charlesg154/OnePiecePiratesDream&quot;&gt;http://www.byond.com/games/Charlesg154/OnePiecePiratesDream&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
and get active join the forums and wait for its release to come about then train and become the best pirate or maine you can be.</description>
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            <title>Lasso Tool(Free style select not just a box)</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=260514</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=260514</guid>
            <pubDate>Thu, 28 Feb 2008 16:16:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=260514#comments</comments>
            
            <description>In the BYOND icon desinger it would be nice to have a lasso tool. It would make some aspects of editing an icon for like a head.&lt;br&gt;
&lt;br&gt;
Ex: Billy is making a rock concert guy icon. He has the walking states for it but wants to add in a head bang. When he makes the head move down in the case of Billy's base its chin overlaps a part of its chest making you moving a part of its shoulders down and then having to move them back up fixing any damage done to the icon's state.&lt;br&gt;
&lt;br&gt;
With the lasso tool little billy could have easily just selected the head and moved it down without taking the shoulders down with it.</description>
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            <title>Background images for input boxs,output boxes, statpanel ec</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=260512</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=260512</guid>
            <pubDate>Sat, 23 Feb 2008 19:15:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=260512#comments</comments>
            
            <description>In the skin editor it would be nice to let the user change the background of the input box, output box, statpanel inner and outer parts and tabs.&lt;br&gt;
&lt;br&gt;
Ex: &lt;img src=&quot;http://www.byond.com/members/DarkMillenia/files/BorderAmdInnerBgs.JPG&quot;&gt;&lt;br&gt;
&lt;br&gt;
Adding bgs to those parts would make it match the whole theme more and make it look more smooth. The only problem would be for the person working on the skin would to be how to find a text color that would show up against the background they added.</description>
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            <title>How would I go about instancing a dungeon.</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=271961</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=271961</guid>
            <pubDate>Wed, 30 Jan 2008 03:56:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=271961#comments</comments>
            
            <description>I was thinking that everytime a player or players enter the dungeon it checks to see if there is a turf in the specifed location(Ex: 21,22,x(x equaling the variable used for the loop)). using a for loop and when it finally finds space it creates the dungeon. But I realize that on a server of like 50 as a good number of people on a game, that would cause a lot of lag. It would probably crash the server if like 3 dungeons were being instanced at once. Also I know that when the party clears a dungeon I would have to delete the dungeon.&lt;br&gt;
&lt;br&gt;
If any one has any suggestions on an alternate way please post a reply.</description>
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            <title>Form processing error</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=263834</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=263834</guid>
            <pubDate>Mon, 24 Dec 2007 18:22:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=263834#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmpreprocessor&quot;&gt;#include &amp;lt;dantom/htmllib&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//*********************Millenia Abuse Guard V1.0*********************&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/RandNumberMatch&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/RandNumber&lt;br&gt;Form&lt;br&gt;    EZDetector&lt;br&gt;    form_reusable=0&lt;br&gt;    form_window=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;size=500x500&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        RandNumber&lt;br&gt;        RandNumberMatch&lt;br&gt;        RandNumberMatch_Size=3&lt;br&gt;    ProcessForm()&lt;br&gt;        usr.RandNumberMatch=RandNumberMatch&lt;br&gt;        usr.RandNumber=RandNumber&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.RandNumber!=usr.RandNumberMatch)&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Millenia Guard AI: You have entered numbers that do not match the EZ detector code. You will be disconected from the server. The numbers were: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.RandNumber]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. The numbers you entered were: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.RandNumberMatch]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. If you wish you can log back on.&amp;quot;&lt;/span&gt;&lt;br&gt;            spawn(10)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(usr)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Millenia Guard AI: You have entered the correct numbers. Thank you. You may continue playing. (:&amp;quot;&lt;/span&gt;&lt;br&gt;    HtmlLayout()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; \&lt;br&gt;&lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;br&gt;&lt;br&gt;&amp;lt;center&amp;gt;Please enter the following number to confirm you are not ezing: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[RandNumber]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;br /&amp;gt;&lt;br&gt;&amp;lt;br /&amp;gt;&lt;br&gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[RandNumberMatch]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&lt;br&gt;&amp;lt;br /&amp;gt;&lt;br&gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[submit]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&lt;br&gt;&amp;quot;}&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        EZ_Guard()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Form/EZDetector/A=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/RandNumber=rand(100,999)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/RandNumberMatch&lt;br&gt;&lt;br&gt;            A.RandNumber=RandNumber&lt;br&gt;            A.RandNumberMatch=RandNumberMatch&lt;br&gt;&lt;br&gt;            A.DisplayForm()&lt;br&gt;            spawn(10000)&lt;br&gt;                src.EZ_Guard()&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Test_EZ()&lt;br&gt;            src.EZ_Guard()
&lt;/pre&gt;&lt;/td&gt;
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&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:It compiles with 0 errors but when the user enters the correct number it still logs them out saying they entered a incorrect number. I made it say the numbers for bothe the code needed to be entered and the numbers the user entered for debuggin purposes but I still see no error in why this is happening.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Changing a player's icon_state with a switch statement.</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=271269</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=271269</guid>
            <pubDate>Wed, 04 Apr 2007 15:33:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=271269#comments</comments>
            
            <description>So far I have&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What is the icon state?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[icon_states(usr.icon)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
After that im stuck can someone help me with this?</description>
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            <title>How to save items in the players invetory</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=270994</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=270994</guid>
            <pubDate>Sun, 03 Dec 2006 20:52:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=270994#comments</comments>
            
            <description>the code i have for my saving is this:&lt;br&gt;
&lt;br&gt;
Save_Char()&lt;br&gt;
var/savefile/S = new (&quot;Player/[src.mob.ckey]&quot;)&lt;br&gt;
S[&quot;mob&quot;] &amp;lt;&amp;lt; src.mob&lt;br&gt;
S[&quot;x&quot;] &amp;lt;&amp;lt; src.mob.x&lt;br&gt;
S[&quot;y&quot;] &amp;lt;&amp;lt; src.mob.y&lt;br&gt;
S[&quot;z&quot;] &amp;lt;&amp;lt; src.mob.z&lt;br&gt;
&lt;br&gt;
____________________________________________________________&lt;br&gt;
how would i modify that so it could save the items in the players invetory too?</description>
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            <title>hosting</title>
            <link>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=270948</link>
            <guid>http://www.byond.com/members/DarkMillenia?command=view_post&amp;post=270948</guid>
            <pubDate>Sat, 18 Nov 2006 02:49:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DarkMillenia?command=view_comments&amp;post=270948#comments</comments>
            
            <description>i m a member and am making a game and im tring to host it but i dont know how help would be arpeciated or step by step like 1. 2. 3.</description>
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