ID:269441
 
I want to know how to do this, if it is even possible. When you use the missile() proc, can you have it so if it collides with a mob (or anything dense) that it deletes (and damages if a mob)? This doesn't seem possible, but I'm just double checking.
Dark Weasel wrote:
I want to know how to do this, if it is even possible. When you use the missile() proc, can you have it so if it collides with a mob (or anything dense) that it deletes (and damages if a mob)? This doesn't seem possible, but I'm just double checking.

If you read the reference on the missile() proc, you'll see quite clearly that it's only a visual effect.

Lummox JR
For collisions Spuzzum's s_missile is useful. Looking up Bump() won't hurt either.
In response to Lummox JR
Yah, well thanks anyways.
In response to DeathAwaitsU
I think you mean Spuzzum's s_missile library.
In response to Jp
Indeed.