client/var/single_connection = 0
So lets just say I compiled my game with the clients
single_connection = 1
The client is now only allowed to be connected to 1 server for that specific game title.
So lets say I am connected to my main server and try to connect to some random server someone is hosting.
This variable restricts me only to be connected to 1 world with the same name title at a time.
This would all be handled by the clients PC so games that use client side saving would find this handy.
1) What if two servers have different values?
2) What if the other server has been renamed?
3) What if the other server is on a different hub entry?
4) What if the player changes the value?
Realistically, you might be better off just querying the BYOND site for the game and parsing the data yourself.