I know this is something I should know already, but it is stumping me. How can I set a mob to the client?
I.E.
client/New() mob = /mob/player
That is what I would suspect would set it up, but it causes my connection to die and fail. I guess you cannot set a mob at runtime? So, how am I supposed to go about presetting it?
PS: You are saying that the client's mob is a path, not an existing object, hence the disconnection