Deadron

Joined: Nov 11 1999

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To get through my email filters, put "BYOND" in the subject. For my other blog, try the Home Page link...

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RedFill
Feb 1, 9:17 pm
add me to friends please byond
RedFill
Feb 1, 9:16 pm
hi

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Well I made good progress tonight on my Classic game, and possibly came up with some issues. First, the animation works …
11
 
In the tradition of Spuzzum, here are my current projects and the order in which I'm planning to do them right now: …
5
 
I've been thinking about how many 2D (or 2 1/2D) games allow for showing the roofs of buildings: When you can't see …
1
 
So the discussion about types of games leads to a roadmap from the simple to the more complex: a) Classics/Puzzles b) …
4
 
I think it's great to be forced to do the artwork during development, given that it tends to cause some additional …
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21
 
Oh, I'm liking the new level for L&D. I could put it up now, but I want to do a bit more work first. By GoB I probably …
1
 
I was musing on some of the fun simple games I've played, and thinking about how impressive it is to me that some …
2
 
How about brainstorming on kinds of games that should be part of the initial game portal...Which of these do you like? …
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I only have some vague thoughts here, but I thought I'd start getting them out there to see if they kick off anything …
9
 
Well I went in to try and add a link to L&D in the hub, but my brain got fried and I just don't get it. I read through …
5
 
This sort of game is very doable in BYOND...: http://www.geocities.com/ SiliconValley/Foothills/6993/ marbles/index.html
1
 
First of all, we were lied to! This is NOT a minor release! It's a MAJOR release! I want my money back! Truth in …
3
 
Haven't had much time since returning from vacation (always the way), so no progress on game stuff. However, I did …
3
 
Given the server hassles, and my need to do post-vacation cleaning that should have been pre-vacation cleaning, I'm …
3
 
As I work out my next game (never fear, one or more levels of L&D will come first), I am considering how to go about …
0
 
Well, to make $3k a day, you just gotta do that stuffing envelopes thing you get email about all the time. I leave that …
1
 
I changed back to saving the mob's entire content list, and so far everything seems to be working fine. After my …
2
 
I'm reading a book called Community Building on the Web, by Amy Jo Kim. I haven't finished it yet so I don't know what …
1
7
 
How's the BFG server looking?
1
 
I'll be on vacation from Friday to the Sunday after that. I'll try to leave L&D in a workable state with some extra …
0
 
Aside from the various problems we ran into related to stats and memory filling, my impression was that L&D is getting …
8
 
Okay I think Sheep II is so cool that I pointed people in the Games conference on The Well to it. We shall see if …
1
 
Well I just did the official (and technical) transfer of power of my EverQuest guild. I'm a grown adult who has hired …
1
 
Ooh ooh...at first I was having trouble thinking of how to set up a good team game for L&D. And now I have SUCH a cool …
7
 
To follow up on discussion in Babble... With the kinds of games we're doing, I'm coming to believe that perhaps more …
17
 
I've been publicizing my game a bit, and a couple of people have logged in as Guest. I'm thinking that maybe they …
1
 
So the major time sinks in my life for the past year or so have been: - EverQuest - BYOND - Writing a play Writing a …
8
 
In designing the special weapon for the first boss in L&D, I come up with an extra request for future implementors of …
1
 
We had some discussion of death today, and whether it should be penalized in a game. It seems like a worthwhile …
5
 
Today was my first serious usage of the pager, which made me discover just how important it will be as we have more …
13
 
Well I had loads of fun getting together to play The Living and The Dead, and then Sheep II. Perhaps once a month or so …
10
 
Oh wow. In-game the other night, Tom mentioned something I hadn't realized: there is a preference that lets you …
4
 
Being happy to actually sort of get something done, I rushed to copyright it, as the Capitalist pig that I am. However, …
1
 
Some thinking out loud...as I move to trying to use more of the automated save features (so that I can have the next …
2
 
I'm trying to implement saving and loading of inventory in my game, but I'm running into every-third-time-or-so "bad …
0
 
Okay I seem to have quite unintentionally pushed some Dantom buttons about Move(), so here are some details about how …
0
 
I just had to bypass Enter() and create my own AddToInventory() method. This is to support containers, such as weapons …
8
 
So there is a major potential security issue for my Forum library (and potentially for anything using prompt()) that's …
2
 
Well, we're at the end of the month (okay, a couple of days away) -- does it look like one or both of these will …
6
 
To follow up on a thread elsewhere...: On 8/28/00 10:15 am Al wrote: > On 8/28/00 9:33 am Zilal wrote: > [snip] > >But …
10
 
I think animation in stat panels was discussed once long ago... Anyway, the deal is that I show a picture of your …
2
 
In legal parlance, they say "This discussion is allowed because the prosecution opened the door to it..." Well, since …
5
 
I'm not planning to release it until I've actually used it for a while, but I couldn't help but post about this... Last …
6
 
I needed to edit sounds for my game, and after a bit of checking around I downloaded GoldWave, which seems to be the …
1
 
Just sliced up my first image into multiple icons (made much easier thanks to Spuzzum's .grd file), and I gotta throw …
2
 
Which command should I use to let the user download a .dms from within the game? Last time I tried this, all the …
1
 
I just decided to experiment with making the missile() effect better by adding an animation to the missile, so that on …
5
 
I realized belatedly that I had left out two Cheapass games from my favorites list: Lord of the Fries Probably the all …
3
 
Every mailing list/web board has a resident curmudgeon -- you know, opinionated, occasional jerk, usually somewhat …
1
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