Playing Diablo 2 lately, and one real nice effect is when a mob gets a cold spell cast on it.
First cold spell turns it blue and slows it down a bit.
Second cold spell makes it REAL SLOW.
Third cold spell stops it in its current motion (which can be pretty funny).
Anyway, I'd love to do something like that also...but it occurs to me that animation speed is set within the .dmi file.
Would it be possible to allow for setting of animation speed during the game?
A complication would be that I wouldn't want ALL instances of that animation to slow down -- just the specified one.