Missing panels cause problems in BYOND Discussion
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I was trying to show a guide how to build stuff, and it just didn't seem to be working for her.
Turned out that her panels were turned off, so she couldn't see options that were showing up, even though the code explicitly sets client.statpanel.
Most of the building/administration of my game uses a "master/detail" relationship, where the browser provides the master page -- links from which you choose the kind of thing you want -- and the panel provides the detail: the set of options available for that choice.
My UI is built on the assumption that the panels are visible, since they are absolutely required for my game.
I would be happy if setting client.statpanel forced the panels to show up if they weren't previously -- would that be possible/acceptable?
Otherwise I will be reduced to lots of warning messages asking the player to turn on their panels...
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I wonder if Dantom plans to support this kind of "remote control" over client preferences by expanding the client.script feature.
"There is nothing wrong with your computer. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the stat panels. We will control the fonts. We can roll the image; make it flutter. We can change the focus to a soft blur, or sharpen it to crystal clarity. For the next hour, sit quietly and we will control all that you see and hear. We repeat: There is nothing wrong with your computer. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to the BYOND."