
Those Gears of War guys got nothing on us!
The careful observer will notice our blue hero hiding behind a tree (not too successfully, given his blocky gray halo there...that'll be gone for release!)
This is proof of concept of two things:
1. Use of Shadowdarke's library to set the density and layer handling of both dynamic and map-placed multi-tile objects.
2. The core concept of the game, which is to give you fun ways to hide from each other. The original game did this by calculating whether you should be visible or not to other players, and sending your image() to them individually based on the calculation. The new version will attempt to handle this by actually letting you obscure yourself enough that people might miss you.
As in the original you'll be able to crouch or crawl...letting you hide in grass and such.
You can't stop progress!