Death to the winner in Off Topic
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Some exciting new features in this week's update:
New stuff:
- Server champions! On Member servers, your number of wins are now tracked for that server, and a list is kept of the top 50 winners. The Server Champion is listed in the world status for the server. There is a stat panel list of the top 50 winners and their number of wins.
We're eventually likely to hold a World Championship or some such with the top players, leading to prizes...so get on that list!
- Deathmatch mode now provides prizes for dropping another robot's power supply on your base. You can choose between increasing your power by five or fabricating two modules.
- Hydrated Air now applies the module damage before the push damage. (Richiebob)
Bugs:
- A player with restrained movement (such as Magnetic Restraints) was pushable...now they take damage instead of moving when pushed.
- After using teleport, you'd keep getting the teleport sound when clicking around during that turn. (Sorry I lost track of who first reported this.)
In the next week I'll finally get to the other sounds that were submitted, and Guy is back from vacation and working on art.
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For example, I'm going away for a week. For sake of argument, let's say I'm one of the best ever LRS players and I never lose a match. Then along comes Jon88, worst player ever and totally not admired by Elation at all (...for sake of argument, honest!) and plays for a full week. He loses 70% of all the games he plays, but he still cranks up a high win amount!
Then I come back and I don't get a high ranking, despite playing a few games and winning every single one.
But that's just me. I think it should be based on percentage of wins, or better yet how many wins compared to loses...or something. It'd be nice to display all that data too: "So Leftley's won 5, but lost 3, eh?".
You'd have to think of a way to deter cheaters too- who would get another member together on a quiet night and spam kill eachother to get a high rating.