ID:167302
 
Is there any way to make a sound fade out? I thought sending a sound to a player and then adjusting its volume (while it's playing) would work, but apparently the changes don't take place until you resend it.
sound.status = SOUND_UPDATE or something to that effect, and THEN resend it, read up on the sound datum, it'll point you in the right direction I believe, if the reference has been updated properly, last I'd checked, I had to look at posts about it