problems keeping seperate battle maps for multiple players
during a random battle your sent to a map of the area you were on but everyone gets sent to the same place and you get players on top of each other. How to prevent and have seperate maps for each player with corasponding enemie.
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And if they're like fighing in a clearing, you could just create a black tile that couldn't be seen through, so that the other players wouldn't see other clearings.
You could aslo do multiple maps, and keep a variable tracking which 'rooms' are being used.