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        <title>Demon_F0rce's site</title>
        <link>http://www.byond.com/members/DemonF0rce</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 03:49:39 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>I is back?</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=93836</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=93836</guid>
            <pubDate>Sat, 03 Apr 2010 14:18:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=93836#comments</comments>
            
            <description>That's right - I'm back! (sorta...)&lt;br&gt;
&lt;br&gt;
Anyway, sorry for disappearing randomly. But I'm back, and working feverishly on my HP game. I'm dedicated - even if this is the fourth time I've lost the source (I'm also bald from pulling out my hair...) So, I might have it up in a month. I'm being pounded with homework, as I'm doing year 11 Japanese, which requires at least thirty minutes a day of work, with all my other subjects climbing on top. This gives me about an hour a day to work on my programming subjects.&lt;br&gt;
&lt;br&gt;
I've also realised that my original plan for the game to be like a life-simulator won't be possible with my current workload. So, tell all your friends who are interested in Harry Potter - I'll need teachers! Once I've written off the codes for the spells, I'll give them all the information they'll need to be teachers. As well as this, I'll hold tests for teaching positions once I've got the game out.</description>
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                <item>
            <title>&quot;Randomized&quot; battle.</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273056</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273056</guid>
            <pubDate>Sun, 09 Aug 2009 10:14:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=273056#comments</comments>
            
            <description>Okay, working on a system of battle similar to Final Fantasy. That is to say, walk around on the main map and then randomly you are put into a battle. However, I also need to accommodate for multiple players. I was thinking of using the /dmp_reader to do this. Is this a good idea?&lt;br&gt;
&lt;br&gt;
For the actual deciding of when to battle, I was thinking of something like this:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
area&lt;br&gt;    Entered(atom/A)&lt;br&gt;        .=..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!ismob(A)) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; .&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(/mob/player1,A))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,4))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1)&lt;span class=&quot;dmcomment&quot;&gt;//enemy 1 here&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2)&lt;span class=&quot;dmcomment&quot;&gt;//enemy 2 here&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(3)&lt;span class=&quot;dmcomment&quot;&gt;//enemy 3 here&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(4) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; .&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(/mob/player2,A))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,3))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1)&lt;span class=&quot;dmcomment&quot;&gt;//enemy 1 here&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2)&lt;span class=&quot;dmcomment&quot;&gt;//enemy 2 here&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(3) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; .
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Is this a good way to handle what I am looking for?&lt;br&gt;
&lt;br&gt;
If no for either, what would be a better way?</description>
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                <item>
            <title>mouse_pointer_icon var</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273044</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273044</guid>
            <pubDate>Mon, 03 Aug 2009 07:35:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=273044#comments</comments>
            
            <description>I'm making a mouse for my game, but one thing I always hated was how the mouse for a game would not have its point at the point registered as the mouse. So, I have some questions...&lt;br&gt;
&lt;br&gt;
1) At which pixel does DM count as the point, and...&lt;br&gt;
&lt;br&gt;
2) How would I go about make a mouse out of two objects, like so...&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
atom&lt;br&gt;    mouse_over_pointer = /obj/Mouse/First&lt;br&gt;    &lt;br&gt;obj/Mouse&lt;br&gt;    First&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Mouse.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mouse&amp;quot;&lt;/span&gt;&lt;br&gt;        New()&lt;br&gt;            pixel_y-=32&lt;br&gt;            src.overlays+=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Mouse/Second&lt;br&gt;    Second&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Mouse.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;overlay&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>What do you guys want?</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=265931</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=265931</guid>
            <pubDate>Tue, 28 Jul 2009 09:40:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=265931#comments</comments>
            
            <description>Honestly, I find myself doing less and less each day. So, I'm curious, if you guys wanted a library/demo of some sort, what kind would you like?</description>
        </item>
                <item>
            <title>DM Beginners</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=260762</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=260762</guid>
            <pubDate>Fri, 24 Jul 2009 12:35:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=260762#comments</comments>
            
            <description>I'm getting really tired (and I'm sure Garthor and Kaioken are a lot more annoyed by this than me, considering they always seem to be the ones directing them) of seeing new DM programmers ask really easy questions that are answered in the beginner guides. Would it be possible to make it so that whenever someone first ever opens Dream Maker, they get a link to the DM Guide, and perhaps some of the tutorials (like Zilal's beginner tutorial)?</description>
        </item>
                <item>
            <title>Clan's</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273007</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273007</guid>
            <pubDate>Sun, 19 Jul 2009 10:18:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=273007#comments</comments>
            
            <description>Making a clan system, which includes where someone would live, attain objects and 'missions', what kind of abilities each person can use, etc.&lt;br&gt;
&lt;br&gt;
I was thinking of using a datum to handle all of this. Some problems:&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Having never worked with datum's before, I have one piece of grief: As all atom's are derived from datum, will any mob gain verbs placed under a datum?&lt;br&gt;
&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Due to having numerous 'clan's, should I make a sub-type off of, say, 'clan' datum for each one?&lt;br&gt;
&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Would using a datum even be the best way to handle this?&lt;/li&gt;
&lt;/ul&gt;</description>
        </item>
                <item>
            <title>BODMAS</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273006</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=273006</guid>
            <pubDate>Sun, 19 Jul 2009 07:40:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=273006#comments</comments>
            
            <description>A simple mathematic equation used to figure out what x equals. What I am curious as to: does DM use BODMAS? It seems quite obvious, but I want to check and be sure. Example,&lt;br&gt;
&lt;br&gt;
if I input:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
1+1*8==16
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Will it return true? And if I input:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
1+1*8==15
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Will it return false?</description>
        </item>
                <item>
            <title>datum's</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=272977</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=272977</guid>
            <pubDate>Sat, 11 Jul 2009 07:55:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=272977#comments</comments>
            
            <description>I'm currently trying to learn how to use a datum, what situations they would be useful in, and why to use them instead of /atom, /mob, /obj, etc.&lt;br&gt;
&lt;br&gt;
I've read the Dream Makers Article and the Reference, but was wondering if anyone knew of any other sources I could look at, or if they could be so kind as to answer my questions for me here?</description>
        </item>
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            <title>New CSS Stylesheet</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=75962</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=75962</guid>
            <pubDate>Fri, 10 Jul 2009 11:33:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=75962#comments</comments>
            
            <description>I really hated the default Member's skin, so I went to BYOND CSS and took one of theirs out on display. So, tell me what you guys think.&lt;br&gt;
&lt;br&gt;
I'd also like to thank BYOND CSS for the stylesheet.</description>
        </item>
                <item>
            <title>Removing - from text/num string</title>
            <link>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=264460</link>
            <guid>http://www.byond.com/members/DemonF0rce?command=view_post&amp;post=264460</guid>
            <pubDate>Mon, 06 Jul 2009 12:41:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/DemonF0rce?command=view_comments&amp;post=264460#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;span class=&quot;dmcomment&quot;&gt;//Teacher&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Modify_House_Points(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/points = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Input the number of points you'd like to add. Put a - infront of the number to take away points.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House Points&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.house==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ravenclaw&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/p = text2num(points)&lt;br&gt;                rpoints += p&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(points,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;-&amp;quot;&lt;/span&gt;)) &lt;br&gt;                    points -= &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;-&amp;quot;&lt;/span&gt;&lt;br&gt;                    world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has caused Ravenclaw to lose &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[points]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; points!&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I've never done something like this before, but I'm currently trying to remove &quot;-&quot; from a text string. The problem here is that points -= &quot;-&quot; causes a type mismatch and stops the message from being given.&lt;br&gt;
&lt;br&gt;
The point of this verb is to make it that to change &quot;House Points&quot; the usr only needs the one verb, where they simply make the number negative to remove some of the points. Unfortunately, when displaying said number, I don't want the players to be wondering about the - that will randomly have appeared there (at least to them, since most games of this type simply feature a remove and add).&lt;br&gt;
&lt;br&gt;</description>
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