Oh my gosh, speech balloons. I took that library and ran with it. The characters were a bit too big and messy for my liking, so I made some of my own. I also made it automatically resize the speech balloons based on how much text you have. I also added a "viewers" list and turned the balloons into an image so I can pick who gets to see it. This is especially useful for my other two examples: If you can't understand a mob, it's speech appears as random symbols, if you have telepathy with a mob, such as a summoned creature, it appears as thoughts. I also included a sneak peak at the combat skill icons. All the ones shown there are done and work in-game. Fighter-type mobs are going to be a lot more fun now. I still need to bind the number keys to my quickslots. I THINK I resolved the huge lag issue that happened during this weekend's hosting. I know I solved a number of other issues that were popping up, the portrait issue still comes up now and then, hopefully SOMEONE will notice my post, I was able to narrow down the exact problem, as well as with the link proc. Oh well, we can all HOPE for 4.0.