So currently I have a map with 3 islands made of the turf grass with a sand edge to them. Where the grass and sand meet I would like those tiles to be replaced with a tile that merges the two. I have the tiles and I could manually go through the entire map to place them but I would like them to be updated on run-time instead.
I understand this would use world/New() but I'm having trouble checking what directions sand can be found in.
For example :
var/turf/Grass = /turf/Grass
var/South = get_step(Grass,SOUTH)
I don't believe get_step works with turf for starters and I understand there is a limit to the amount of objects on a map so I can't make them objects. Any ideas on how I can do this? Thanks.