Adding some realism to a game.. in Design Philosophy
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Do you think that making it so a player cant see behind his mob? Like in real life you cant see behind yourself. I would add some little messages like "You hear footsteps behind you" or something so the player can still make sure he/she's not being stalked.
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One way to do it is to make client.eye be constantly set to be 5 or 6 steps ahead of you in whatever direction you're facing. I used something like this for a scout class in a CTF game I never released... the advantage is that you can see further ahead of you, you can't see as far behind you (or at all, depending on the distance you set it ahead), and unlike some other ways of blocking view behind you, you don't have to worry about a bunch of black space cluttering up the screen uselessly. Drawback: the screen will jerk whenever you change directions.