Well, I recently started working on an action game, and I figured it would work better of the eye was offset to the front of the char a bit, to make it easier to sneak up behind someone, as it should be.
The method I used was to make an invisible dummy mob that constantly stays X feet in front of the main character, which is the concentration of client.eye. I just came across
byond://Yota.OffsetEye , and I wanted to get some opinions as to which method is more efficient, and would cause less lag. Is it harmful to use a dummy mob to guide the eye around?
The advantages I've noticed to my design so far (haven't tinkered with Yotas much yet) is that there's no problem with the eye trying to escape the map, since the invisible mob can't go that far anyway, and the movement of the eye is more fluid.
So, opinions anyone? I want to know if I should redo how I'm handling the eye or not.