Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1157213
 






Memories and corpses are all that remain of the Gods of Sigrogana. Despite its ancient name meaning 'the promised land', the war of Heaven's Contention ended with many subjects of mortal worship falling or fleeing, with only the races they blessed and the legends they made remaining eternal.

Yet, the legend of some of these Gods doesn't end with their death; causality leaves its mark not only on the mortal races' today, but its tomorrow as well.


Sigrogana Legend 2 is a multiplayer RPG with an emphasis on roleplaying. It takes place in a fantasy setting that is unique to it. If you like RPGs or RPing, come on in!

Game Features

Roleplay Mandatory, But Friendly! - Players are expected to utilize the crafted world, ever-expanding lore, and unique races to create a character that will help make the world feel more alive. However, you don't have to be an expert or veteran. The friendly community is always welcoming to new roleplayers!

Unique Races - As beings blessed by the Gods, non-human races in Sigrogana tend to take on the traits of their deity. For example, types of Kaelensia have animal features, such as ears, tails, and wings. Races belonging to the Serpentkind have slitted eyes and flecks of scales. The Corrupted are humans tainted by evil energies; Shaitans are mind-warped, with heavy black carapace covering parts of their body, and Oracles can see visions of the future. There are over 19 unique races to play as, and this number will only continue to grow through frequent updates.

Turn-Based Battles - An original battle system that plays a lot like a tactical RPG (Fire Emblem, Devil Survivor), where positioning and strategy are rewarded. Monsters have unique attack patterns and abilities, gaining more at higher levels, meaning you'll have to stay on your toes.

Chaotic Dungeons - Many dungeons in the game are randomly generated and can contain special dungeon titles which can change the size of the dungeon, the number of enemies you will have to fight, or even change the way the battle system mechanics function! In addition, dungeons have random events occur within them, such as cave-ins, phantom butterfly swarms, and more.

Roleplaying Experience - Progress your character while out of the fray by roleplaying with others. The game will automatically award you experience points if you make enough of a contribution to the IC atmosphere.

Dual Class System - Combine 2 of the game's 32+ classes in creative ways to fit your character concept as perfectly as possible, and utilize their 300+ skills to aid your allies and destroy your foes.

Traits & Talents - Further customize your character's skills by leveling up 40+ unique Talents, allowing your character to become a better swordsman, enchanter, cook, lockpick, etc, whereas 100+ special Traits will let you gain new abilities, stats, attacks, and racial features, letting you create a character truly different from others.

Legend Extension - Your story continues even upon reaching your limits, and Legend Extension lets you take your roleplay in new directions. Perhaps your character seeks the power of the Lich, or was the unfortunate victim of a Dark Zone, turning them into a crazed Shaitan. Maybe they set aside the blade, instead turning to magic. All of these outcomes (and more) are supported with this unique system.

Regular Updates - Frequent updates are always in the cards! The game is being actively developed with new content at least once per month.
O.O
When will it be up, and how is the development coming along? Also, where there be a system to ensure more RP. Although the rp qaulity in the end is up to the players.
I lag a lot on the game.
Serving a new alpha version! 0.33a's update notes can be viewed here:
http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=54966&viewfu ll=1#post54966
Summoning a new alpha version; 0.35a! This one adds a new promoted class, Summoners. You can read the update notes here:
http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=55029&viewfu ll=1#post55029

You can read about Summoners here:
http://www.neus-projects.net/content.php?145-SL2-Summoners
Fishing up alpha version 0.36a! This one adds Dormeho, a new Youkai, introduces a new battle menu, etc. Notes here:
http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=55051&viewfu ll=1#post55051
Alpha version 0.37a is up. This one adds a new tutorial, random dungeons, and other stuff! Notes here: http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=55087&viewfu ll=1#post55087
Hello, alpha version 0.38a! This one is a little all over the place to summarize, but there's some new features, youkai, weapon types, and other changes! Notes here;
http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=55163&viewfu ll=1#post55163

Discussion/analysis here;
http://www.neus-projects.net/ showthread.php?3430-0.38a-Context-Etc
Alpha version 0.39a; has some more requests, youkai, and Summoners are now a base class. Also some other stuff. Notes here:

http://www.neus-projects.net/ showthread.php?3188-Alpha-Testing-Information&p=55221&viewfu ll=1#post55221
0.41 is up! We're officially out of the testing phase, but we're still going to be making big additions. Also, things may still require testing and fixing. Such are the joys of game development! You can read the notes here;

http://www.neus-projects.net/ showthread.php?3483-Update-Log&p=55412&viewfull=1#post55412
ERMERGERD
only issue i have with the game is the lag, hopefully this gets fixed, apart from that great game!
Whar is game?
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