Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1464799
 
0.63
Added - You can now toggle WASD controls and regular controls by pressing the Tab key. This is useful if you prefer WASD controls for the gameplay rather than using arrow keys. The controls are as follows:
  • WASD - North, West, South, East
  • Space - Interact (Talk to NPC, use crafting station, etc).

Further Interact-ables can be added if some are missing; simply make a suggestion post about it.
Added - The crafting system has been changed. Every craft has its own individual skill level. The following are the list of crafting skills currently in the game;
  • Alchemy - All of the recipes in the Alchemy Station.
  • Cooking - All of the recipes in the Chopping Board, Stove, etc. Making food in general.
  • Enchanting - Crafting books and enchanting items.
  • Metalwork - Crafting an item that requires Ore.
  • Tailoring - Crafting an item that requires Cloth.
  • Woodwork - Crafting an item that requires Wood.

The details are basically as follows:
  • Every craft is trained by crafting items in the category and gives Crafting Exp and Regular Exp based on its difficulty.
  • The maximum trained level for any craft is 5.
  • The maximum number of crafting levels beyond the first is equal to your Level/10; at level 60, this is 6. (For example, you could become a Level 5 Metalworker. That would use up 4 levels, leaving you 2 extra.)
  • There is a chance for a Great Success to occur, which increases the higher your Skill is over the recipe's difficulty. Great Successes affect the crafted item (usually; some do not have any effects), such as getting positive qualities for weapons.
  • If a recipe's difficulty is 3 or more higher than your Skill, the success rate is always 0%.

These changes were made due to requests to make the crafting system more character-dependent; IE, right now, roleplaying a master blacksmith is kind of pointless, because everyone can be one. Cooking has also been changed to only give +1 Skill rather than +Rank Skill, and several crafting recipes' difficulties have been adjusted for this change.
Added - Torso items can now get positive and negative qualities like items can.
Added - 6 new Talents have been added.
  • Packrat - This is a utility talent that increases your maximum carrying capacity.
  • Invocation - This talent is partially groundwork for new additions; you can read what it does in-game.
  • Pyromancy, Cryomancy, Geomancy, Aeromancy - These are similar to the weapon-class talents, only for certain spells.

Added - 8 new Traits have been added.
  • Specialization - This trait increases your Skill Pool size by 4 if your Main Class and Sub Class are the same class, giving some incentive to single-class.
  • 7 Arcanic Study-style Class Traits - These are basically Arcanic Study for every other class.

Added - 2 new Evoker spells have been added. These require Invocations.
- Cellsvich has a new theme.
- Since this is more apparent now that we have some dynamic Skill Pool sizes, if your Skill Pool size changes while you're over the limit, the skills equipped last will be the first ones removed. (So starting from the bottom of the list.)
- Various corrections and fixes.