| It is, as far as I'm concerned, especially when they steal graphics from the game itself.
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16 |
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| Ultimatum's interface is gorgeous, wow.
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23 |
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| Character icons were public use. Items and turfs were made by me, same with Ramiel.
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148 |
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| If you weren't trolling, I apologize. It's just hard telling on BYOND nowadays.
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30 |
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| It's always hard to accept pet deaths that could have been prevented. Alas, hindsight is the best teacher. Death is a …
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10 |
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| What've I been up to lately? Basically killing myself over Sigrogana Legend and the new site! Of course, you'd know …
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0 |
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| SilkWizard wrote:
>Another person could claim that stealing and murder are perfectly moral.
You're right. Whoever …
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34 |
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| The problem is blown way out of proportion. It is a problem almost solely limited to anime based games, and most of the …
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53 |
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| Is there any chance to add a mass remove comments feature to a game's hub? In case we decide we don't want them and …
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2 |
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19 |
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15 |
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1 |
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| Surprised to see myself mentioned in a post I happened to click on the Member Page! :) One of the players set that page …
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7 |
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| A huge thanks to Sabaku no Kira for renewing my membership. It was an unexpected surprise all around, but I greatly …
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20 |
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| Well, Mistick didn't really want to renew my membership if I didn't give him/her GM or something, so if Charlie or …
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20 |
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| I think Developous is crazy enough to warrant two different voting options.
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17 |
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| I'll be working on SL as long as people play it, so activity ahoy.
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4 |
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| It's determined solely on conspiracy theories! On a more serious note, all entries are based on how many people (or …
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27 |
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| My mistake. The fact that the uploaded image you linked to here was a .jpg confused me. Either way, saving your image …
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5 |
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| Good to see you're still around, Kajika.
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9 |
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| At least we agree that any ban can be dodged. Therefore, there's no reason to use something as bulky as hard-coded bans …
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18 |
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| The question was 'how many days', so... days.
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34 |
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4 |
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28 |
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4 |
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| Yeah, they delete the postbins after 30 days, AFAIK.
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34 |
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| Yeah, I was doing that for a while, Tib. But I got kind of disheartened when a certain BYONDer I respected to that …
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8 |
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| True, but that's a little impossible to do in a game with randomized statistical growth when there's no stored data on …
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7 |
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| We've been reading the same blogs and forums, yes? Where anything anime related gets flogged and bricked in minutes? …
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50 |
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| Hm. I didn't have high hopes when I started reading this, but the last little 'the following can make it better' made …
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12 |
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| This. A thousand times this. You have hit the nail on the head of what has been one of my gripes for a while.
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20 |
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| A short demo to help you make landmines, pitfalls, or whatever traps you need!
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1 |
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4 |
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3 |
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1 |
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| For BYOND's current limitations with skins, I think they're very good looking.
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15 |
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| Well, you're not exactly helping the 'all I see is anime' problem by making a post to complain about it. Not that I …
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8 |
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14 |
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| If you're interested in playing, check this post for details.
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8 |
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| The point in doing so is if you, or other libraries you use call Stat(), it will be sure to allow all of the other ones …
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5 |
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1 |
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5 |
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2 |
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| I'm not going to be posting this message on the Members page yet since I'm not quite where I want to be, but I'm …
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3 |
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7 |
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| I would absolutely love to see #1 and #2.
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24 |
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3 |
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6 |
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| I had typed out a brief comment, but SilkWizard's expresses exactly what I am thinking.
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21 |
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| I agree with it in that case; the intimate nature between player and Dungeon Master in tabletop settings is usually one …
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14 |
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