Suggestion type: (concept)
Suggestion: Another new feature in Final Fantasy XII is the "gambit" system, which allows the player to program each character to perform certain commands in battle in response to specified conditions.[13] Using gambits, the player may set reactions to different stimuli for each character. Each gambit consists of three parts: a target, an action, and a priority. The target specifies which ally or foe to act on and the condition for applying the action. For example, the target "Ally: HP < 70%" causes the character to target any ally whose HP has fallen below 70%. The action is the command to be performed on the target. The priority determines which gambit to perform when multiple gambits are triggered. This rudimentary AI programming scheme allows the characters to act on their own, although player-inputted commands are always given top priority.[13]

an example image(from final fantasy 12 <.<)
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