Super Nintendo RPG

Greetings.

This is an old project of mine and Hyarion's.

It's a really old game, based on the RoH source (yes, it is a "rip"). Right now, what I'm wondering is if anyone else would like to develop this project. I'm open to nearly anyone taking it over, but, the thing is, the game code is ugly (as RoH's is), so it will take a great deal of fortitude for anyone to want to do it. I'm willing to host stable versions as they appear, so you don't have to worry about that.

Feel free to page me, email me, or .. well, comment.

PS: I'm deleting anything related to 'omg rip lol.'

Posted by DivineTraveller on Thursday, October 08, 2009 08:05PM - 11 comments / Members say: yea +1, nay -0

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#11 DivineTraveller:  

Hyarion wrote:
> SNRPG still has fans? ...Eh. Didn't expect that. So yeah, for various reasons I disappeared off of the face of the internet. Sorry about that.
>
> I'm trashing the SNRPG code - it was written back when I was still learning how to code, and it's awful stuff. Just ask Ele. Granted, since I haven't done much since AA:BE I'm not much better at the moment, but I shouldn't have much problem coding an RPG from scratch.
>
> So here's the thing - and just to note, I may drop this idea if it doesn't end up making a good game or if there's technical issues, so take it with a grain of salt - I'm going to try making it as a turn-based RPG. Think a multiplayer Mario and Luigi - enemies appear on the map, if they touch you you go to a turn-based battle. It's something I don't remember seeing on BYOND, so it should be an interesting project.

That has been successful before, in very old SNES games, there's no reason it can't be successful here.

Monday, October 12, 2009 04:20AM

#10 MdNight:  

like paper mario?

Sunday, October 11, 2009 05:26PM

#9 Hyarion:  

SNRPG still has fans? ...Eh. Didn't expect that. So yeah, for various reasons I disappeared off of the face of the internet. Sorry about that.

I'm trashing the SNRPG code - it was written back when I was still learning how to code, and it's awful stuff. Just ask Ele. Granted, since I haven't done much since AA:BE I'm not much better at the moment, but I shouldn't have much problem coding an RPG from scratch.

So here's the thing - and just to note, I may drop this idea if it doesn't end up making a good game or if there's technical issues, so take it with a grain of salt - I'm going to try making it as a turn-based RPG. Think a multiplayer Mario and Luigi - enemies appear on the map, if they touch you you go to a turn-based battle. It's something I don't remember seeing on BYOND, so it should be an interesting project.

Sunday, October 11, 2009 05:20PM

#8 DivineTraveller:  

Vermolius wrote:
> I actually helped make RoH, so, bleh!

You should want to take this project over then, mr NU! :P

Friday, October 09, 2009 11:10PM

#7 Vermolius:  

I actually helped make RoH, so, bleh!

Friday, October 09, 2009 07:33PM

#6 DivineTraveller:  

I was not joking <_< even if you were.

Friday, October 09, 2009 12:05PM

#5 Vermolius:  

Haha, you DID delete it :P

Friday, October 09, 2009 10:39AM

#4 KershiVelix:  

I miss Hyarion.

Friday, October 09, 2009 01:22AM

#3 PerfectGoku:  

DivineTraveller wrote:
> You thought about .. taking over this project? <_<
---
Not with BYOND's engine but, yeah.

Thursday, October 08, 2009 08:27PM

#2 DivineTraveller:  

You thought about .. taking over this project? <_<

Thursday, October 08, 2009 08:22PM

#1 PerfectGoku:  

I thought about it a few months back but, eh not too interested in it. Nintendo should consider making this for the DS, I could see it working.

Thursday, October 08, 2009 08:21PM

 

 

DivineTraveller

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#8 Destiny J.:  

maps

Tuesday, September 29, 2009 03:10PM

#7 Charliegrooms14:  

spam

Sunday, September 27, 2009 12:40PM

#6 Metamorphman:  

spam

Sunday, September 27, 2009 06:47AM

#5 DivineTraveller:  

spam

Saturday, September 26, 2009 06:58PM

#4 DivineTraveller:  

spam

Saturday, September 26, 2009 06:58PM

#3 DivineTraveller:  

spam

Saturday, September 26, 2009 06:57PM

#2 DivineTraveller:  

Testin' a really long message that spans multiple lines just to see what it looks like, lawl.

Saturday, September 26, 2009 06:54PM

#1 DivineTraveller:  

Testin'

Friday, March 27, 2009 09:45PM