ID:97722
 
I've decided to make it known that I've put a full stop on my two projects on BYOND for the time being, and that I'd like to extend the offer to anyone who finds interest in these projects, to work on them.

My projects:
Nameless Lands
Nameless lands is an RPG which has one intent to break the barrier of a specific 'era' in an RPG - in the plan, there are multiple eras present (high tech future, archaic past, medieval ages, and a few in-betweeners) in a different part of the world. The story is rather long, and the lore is a bit large for one post, but for anyone interested, all of my current lore is located here. If someone were to take over development *cough* I'd try to keep myself involved by writing as much lore as possible, but I just can't do everything for this project by myself. There's wa~ay too much for one person.

What there is currently in the game package, there is a lobby/game communication system, meaning there is no in-game world-chat mechanism, it's all done through the lobby. As for the game itself, there is a (barely) working spells system, a player-housing system, my own AI system (which needs to be revised), and just about anything else one can imagine in an RPG, minus the content.

You can find this project in my SVN at svn://wow.gdiracing.com/byond/Nameless

My notes:
This game is the messier of the two, and lacks a large amount of documentation, .. and is partly broken. It's still partly organized, but not to the point of my other project.

A Nintendo Life, II
A fangame of a fangame, with more emphasis on the RPG aspects of the game, while still maintaining some parts of the old game (art, mostly, which is reused with permission from the original creators), A Nintendo Life. As you can see, the old game is no longer supported, and was rather buggy.

What this is currently, is just a building game. The RPG aspects of the game have started development, and they're *planned*, but only one is started. The building system comes along with an icon-changing system-of-sorts, but that's really it.

You can find this project in my SVN at svn://wow.gdiracing.com/A Nintendo Life 2 (yes, those spaces are meant to be there).

My notes:
The source is highly organized, in my opinion. It's also more-or-less documented.

Additions
Both of these games use a MySQL database to store their data, which is rather problematic for testing. As was pointed out to me by Stephen, people can submit patches and those can instead be added to the repository by me. If you would like to submit patches, you can email them to me at my email, imnothere199 at gmail dot com. In addition, I can still host these games, or set something up where the games can be tested online.

Feel free to ask about anything I didn't clarify.
Both of these games use a MySQL database to store their data, which is rather problematic for testing.

WAMP/LAMP?
Vermolius wrote:
Both of these games use a MySQL database to store their data, which is rather problematic for testing.

WAMP/LAMP?

I suppose it could be done that way, but the games don't actually create their tables on game load, which is problematic at best. I c/should also release the sql layout for anyone wanting to do it that way.
Or just create a php file that can be ran once to build the tables.
Great to see I somehow inspired you. Good luck with your project! :)

- Vector2

*edit*
quite a hefty download... haha
Vector2 wrote:
Great to see I somehow inspired you. Good luck with your project! :)

- Vector2

*edit*
quite a hefty download... haha

Yeah, they're not small projects by any means.