| I just tried a fresh install of BYOND on a linux server, and every time I try to run DreamDaemon or DreamDownload, I …
|
|
8 |
|
|
|
9 |
|
|
|
45 |
|
|
|
0 |
|
|
|
19 |
|
|
| Lately, my desktop has been freaking out on occasion. It results in a complete freeze of the computer, and a white …
|
|
16 |
|
|
| I was skimming the Native Client FAQ, and I saw this gem: "If you're interested in getting other languages working, …
|
|
5 |
|
|
|
2 |
|
|
| This is my attempt at a game in a day.
|
|
5 |
|
|
| Try to turn the board into one solid color!
|
|
9 |
|
|
| Castle Carnage is a round-based PvP game. It consists of a DM, guarding a castle, and multiple players seeking to …
|
|
6 |
|
|
|
1 |
|
|
|
7 |
|
|
| A library inspired and based off of a post from long ago.
|
|
4 |
|
|
| An easy way to keep a value between a min and a max.
|
|
0 |
|
|
| Fork some projects, get a 360. Or other goodies.
|
|
2 |
|
|
| Much like we have an #error directive, I would like a #warning directive. The only issue I have with #error is that it …
|
|
0 |
|
|
| I would like it if mouse_opacity supported more settings. Currently we have 3: invisible, normal, and opaque. I would …
|
|
5 |
|
|
|
3 |
|
|
|
0 |
|
|
| Perhaps DS could attempt to reconnect until it is closed, or a user-set amount of times (and possibly at a set …
|
|
1 |
|
|
| Is there a way to specify how many times to try to reconnect? I read it in the original request, but I wasn't sure if …
|
|
4 |
|
|
|
0 |
|
|
|
3 |
|
|
| Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
|
|
5 |
|
|
| I decided to revisit the platformer genre not too long ago, and I came up with a concept (about a few days after …
|
|
14 |
|
|
|
7 |
|
|
|
4 |
|
|
| Would it be possible to check the cache for an existing file? With that, we could make things like loading screens …
|
|
2 |
|
|
| I just stumbled across this article today, and it made me go "this looks familiar.."
|
|
11 |
|
|
| referencing id:747145 I just wanted to move this from DP to the feature tracker before it gets lost. Mostly, the issue …
|
|
3 |
|
|
| As some of you may or may not have guessed..
|
|
7 |
|
|
|
4 |
|
|
| The ability to un-anchor all selected items would be a nice addition next to the anchor button. After messing up my …
|
|
8 |
|
|
|
2 |
|
|
| Copied from id:670899 I was thinking about a few older games I used to play, and I remembered that the maps would wrap …
|
|
39 |
|
|
| Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
|
|
5 |
|
|
|
3 |
|
|
|
7 |
|
|
| Do you want your objects to have a pop-up description?
|
|
0 |
|
|
|
1 |
|
|
| Say I want to license a piece of code. I package libraries *with* this code, so others don't have to go through the …
|
|
3 |
|
|
| Fresh off the presses, too!
|
|
9 |
|
|
| A glorious game of glorious gloriousness.
|
|
2 |
|
|
| Pay what you want for five games, again.
|
|
3 |
|
|
| Over the past week-and-a-day, I've written in-depth (or, moreso than prior) blog posts about my RPG's character …
|
|
0 |
|
|
| Right now I'm trying to hook up my xbox to my monitor. I grabbed this plug, seen as my monitor doesn't have component …
|
|
2 |
|
|
| Out of curiosity, if I had multiple DMB files that all had the same RSC (basically, different instances of the same …
|
|
1 |
|
|
|
4 |
|
|
Aug 1 2011, 8:16 am