Good Design in Design Philosophy
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So I received very positive feedback from my previous post and decided to make this one.
Now I am designing a game. In which ignore is available for every verb(eg even if I say something in world say and the person is ignoring me he would still not see my text). Anyways I think the ignoring takes away the verbal abuse. I now moved onto the combat system that would be perfect for a non-admin game. So I was thinking that players should only be allowed to kill each other in PVP events such as guild wars and it would have to be in special areas(so this would take away stalkind and killing a person). These are the only things I can think of that would cause abuse.
Obviously auto-mute is put into the chat system in case of spam and auto-boot/ban might be put in if the player breaks any rules.
Anyways am I missing anything?
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What else would you be looking to expand into in this type of abuse controlling?