FF7 style World in Design Philosophy
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Has anyone considered making a world that uses a technique for maps like FF7 used (Everywhere but the Mini-Games and the World Map).
Like a .png world, filled with objects that are the opacity, density, ect. I'm guessing the resources would be rather large after a while and it wouldnt be the most efficient system, but it could make for some really nice looking worlds.
I can make a 3200x3200 pixel (Aka, 100x100 tile) png file thats as low as 150k. So a 100x100x5 map wouldnt be that huge.
Also, if it was a solo-player game it wouldnt be too bad. 10 meg rsc downloads for a BYOND game wouldnt be bad as far as Im concerned, as long as its a decent game.
-DogMan
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It's a neat idea. It would probably work well with pixel movement, hide the tile based movement as much as possible : ). I don't like games with large downloads, but if I knew it was a deent game, then it would be worth it.