Ok. Im making a game where the client switches between two mobs frequently. Now say I have a variable, drunk. I need access to this when your either of the mobs.
Now using a client var would make it easier to access at any time. I could also make it so that both mobs have the drunk var, and they either pass it over when changing mobs, or it updates both at the same time when its modified.
So anyway, I was just wondering, would it be better to use mob variables or client variables?