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        <title>Dpheonix7's site</title>
        <link>http://www.byond.com/members/Dpheonix7</link>
        <description></description>
        <lastBuildDate>Tue, 21 May 2013 14:37:20 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Version 5 news</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=608894</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=608894</guid>
            <pubDate>Sat, 31 Mar 2012 20:37:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=608894#comments</comments>
            
            <description>Version 5 is being worked on. This version will make the world more open ended. Have quests that open other quests. Black smithing is being planned for release in this update. Classes will be getting a tweak to allow for either more classes or class upgrades. This system is still being planned so there will be a post just on it when it is figured out.&lt;br&gt;
Release of version 5 could still be a few months as there is lots of content planned. Level cap will raise from 40 to 80 easily with what is planned so far.</description>
        </item>
                <item>
            <title>Skill lists</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=516512</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=516512</guid>
            <pubDate>Wed, 14 Mar 2012 22:24:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=516512#comments</comments>
            
            <description>Skill Classes AP Cost Requirements Discription&lt;br&gt;
Alert Ranger, Rogue 24 Agi 32, Int 16 Passive: Lowers chance of getting ambushed.&lt;br&gt;
Angel Cleric 16 Revive, Spr 70 Cleric Spell: A blessing that will cast raise on it's target when it falls.&lt;br&gt;
Angel Song Bard 36 Agi 32, Spr 32 Gives a chance to revive a fallen party member.&lt;br&gt;
Armor Break Warrior 9 Str 19 An attack that lowers the enemies defense.&lt;br&gt;
Arrow Storm Ranger 16 Agi 41 This will do a random number of attacks onto a random number of targets.&lt;br&gt;
Axe Warrior, Barbarian 9 Str 10 Let's you equip axes. Barbarian starts with this.&lt;br&gt;
Barrier Cleric 4 Spr 10 Cleric Spell: Raises spr of target or party.&lt;br&gt;
Berserk Cleric 7 Spr 19 Cleric Spell: Puts target into a rage so they only attack.&lt;br&gt;
Blind Mage 6 Int 14 Mage Spell: Lowers target's hit percentage.&lt;br&gt;
Blink Cleric 6 Spr 14 Cleric Spell: Raises target's evasion.&lt;br&gt;
Blizzard Mage 9 Ice Storm, Int 27 Mage Spell: Strong ice attack on target or group.&lt;br&gt;
Bolt Mage 7 Shock, Int 17 Mage Spell: Medium bolt attack on target or group.&lt;br&gt;
Bolt Slash Warrior, Barbarian 6 Sword An attack that inflicts bolt damage.&lt;br&gt;
Boomerang Rogue, Bard 9 Agi 10 Let's you equip boomerangs.&lt;br&gt;
Bounce Mage 36 Int 32, Spr 32 Passive: Reflects magic back to caster.&lt;br&gt;
Bow Rogue, Ranger 7 Agi 8 Let's you equip bows. Ranger starts witih this.&lt;br&gt;
Build Up Barbarian, Monk 12 Str 10, Vit 11 Let's you save your power for your next attack. Monk starts with this.&lt;br&gt;
Charm Cleric 9 Spr 32 Cleric Spell: Causes target to attack foes and friends alike.&lt;br&gt;
Chill Mage 3 Int 9 Mage Spell: Weak ice attack on target or group.&lt;br&gt;
Claw Warrior, Monk 24 Str 10, Agi 10 Let's you equip claws. Monk starts with this.&lt;br&gt;
Cleric Cleric 0 None Allows you to learn cleric magic. Cleric starts with this.&lt;br&gt;
Counter Rogue, Monk 12 Str 10, Agi 11, Vit 11 Passive: Returns some damage you take back to attacker.&lt;br&gt;
Cure Heavy Cleric 9 Cure Medium, Spr 25 Cleric Spell: Heavy heal on target or party.&lt;br&gt;
Cure Light Cleric 0 0 Cleric Spell: Light heal on target or party. Cleric starts with this.&lt;br&gt;
Cure Medium Cleric 8 Cure light, Spr 14 Cleric Spell: Medium heal on target or party.&lt;br&gt;
Cure Serious Cleric 11 Cure Heavy, Spr 40 Cleric Spell: Massive heal on target or party.&lt;br&gt;
Dance Bard 22 Agi 32, Spr 21 You lose control and will perform special magical dances til battle ends.&lt;br&gt;
Dark Matter Mage 11 Int 49 Mage Spell: Drops target's life by a percentage.&lt;br&gt;
Darkness Warrior, Rogue 16 Str 14, Spr 16 Raises your attack at the cost of your health.&lt;br&gt;
Death Mage 13 Int 58 Mage Spell: Attempt to instantly kill target.&lt;br&gt;
Drain Mage 3 Int 10 Mage Spell: Steals HP from target.&lt;br&gt;
Druid Ranger 6 Int 7, Spr 7 This allows you to learn druid magic.&lt;br&gt;
Endure Monk 59 Str 121, Vit 46, Spr 21 Passive: You may survive falling in battle with a few HP.&lt;br&gt;
Exit Cleric 6 Spr 14 Cleric Spell: Warps you out of dungeons.&lt;br&gt;
Fireball Mage 7 Flame, Int 14 Mage Spell: Medium fire attack on target or group.&lt;br&gt;
Flail Cleric, Bard 7 Vit 8 Let's you equip flails and maces. Cleric starts with this.&lt;br&gt;
Flame Mage 0 None Mage Spell: Weak fire attack on target or group. Mage starts wiith this.&lt;br&gt;
Flame Slash Warrior, Barbarian 6 Sword An attack that inflicts fire damage.&lt;br&gt;
Flare Mage 10 Int 40 Mage Spell: Massive fire attack on target.&lt;br&gt;
Float Cleric 9 Spr 25 Cleric Spell: Makes target or party immune to quake spells.&lt;br&gt;
Flood Mage 9 Int 32 Mage Spell: Strong water attack on all enemies.&lt;br&gt;
Guardian Warrior, Barbarian 36 Str 19, Vit 36 Passive: Raises def during combat.&lt;br&gt;
Haste Cleric 6 Spr 14 Cleric Spell: Raises agi for target or party.&lt;br&gt;
Heal Song Bard 18 Agi 19, Spr 16 This will heal the party.&lt;br&gt;
Health Warrior, Monk, Rogue, Barbarian 16 Vit 46 Passive: Gain more HP with each level up.&lt;br&gt;
Holy Light Cleric 10 Spr 40 Cleric Spell: Massive holy attack.&lt;br&gt;
Hustle Bard 12 Agi 14, Spr 11 This will heal yourself.&lt;br&gt;
Ice Slash Warrior, Barbarian 6 Sword An attack that inflicts ice damage.&lt;br&gt;
Ice Storm Mage 7 Chill, Int 16 Mage Spell: Medium ice attack on target or group.&lt;br&gt;
Inferno Mage 9 Fireball, Int 25 Mage Spell: Strong fire attack on target or group.&lt;br&gt;
Jump Monk, Ranger 12 Str 10, Agi 8 Puts you out of danger for a turn ending with an attack.&lt;br&gt;
Jump Kick Monk, Barbarian 9 Str 8, Agi 11 You may do two weak attacks onto your enemy.&lt;br&gt;
Katana Monk, Rogue 12 Str 8, Agi 10 Let's you equip katanas.&lt;br&gt;
Knife Mage, Rogue 7 None Let's you equip knives and daggers. Rogue and Monk start with this.&lt;br&gt;
Life Dance Bard 60 Agi 70, Spr 49 This will revive all fallen party members.&lt;br&gt;
Magic Mage, Cleric, Bard, Ranger 16 Int 46 Passive: Gain more MP with each level up.&lt;br&gt;
Medic Warrior, Ranger 12 Str 10, Spr 10 This will heal yourself.&lt;br&gt;
Meditate Monk 9 Str 10, Spr 10 This will heal yourself.&lt;br&gt;
Meteor Mage 9 Int 49 Mage Spell: Massive non elemental attack on all enemies.&lt;br&gt;
Multifists Monk 36 Trihit, Str 40, Agi 36 Attacks four times.&lt;br&gt;
Multihit Monk 16 Str 14, Agi 16 Attacks twice.&lt;br&gt;
Mute Cleric 6 Spr 14 Cleric Spell: Blocks target from casting magic.&lt;br&gt;
Nova Mage 12 Int 70 Mage Spell: Ultimate magic attack on all enemies.&lt;br&gt;
Osmose Mage 6 Int 14 Mage Spell: Steals MP from target.&lt;br&gt;
Paralyze Mage 5 Int 10 Mage Spell: Binds target from moving.&lt;br&gt;
Power Break Warrior 9 Str 19 An attack that lowers the enemies power.&lt;br&gt;
Protect Cleric 4 Spr 10 Cleric Spell: Raises defense of target or party.&lt;br&gt;
Quake Mage 9 Int 32 Mage Spell: Strong earth attack on all enemies.&lt;br&gt;
Quickness Rogue, Monk 18 Agi 32 Passive: Raises agi during combat.&lt;br&gt;
Rage Barbarian 27 Str 32, Vit 36 You lose control and will attack with extra power til battle ends.&lt;br&gt;
Rain Slash Warrior, Barbarian 6 Sword An attack that inflicts water damage.&lt;br&gt;
Raise Cleric 7 Spr 19 Cleric Spell: Raises a fallen member with some HP.&lt;br&gt;
Reflect Cleric 8 Spr 25 Cleric Spell: Relfects most magic cast at target back to caster.&lt;br&gt;
Regen Cleric 7 Spr 19 Cleric Spell: Target will restore HP each round.&lt;br&gt;
Regrowth Warrior, Barbarian 36 Str 32, Spr 32 Passive: Restores HP each round.&lt;br&gt;
Remedy Cleric 7 Spr 19 Cleric Spell: Removes most bad status effects.&lt;br&gt;
Revive Cleric 11 Raise, Spr 40 Cleric Spell: Fully raises a fallen member.&lt;br&gt;
Runic Cleric, Bard 12 Str 10, Int 10 This allows you to asorb some magic as MP when using it.&lt;br&gt;
Safety Warrior, Barbarian 18 Str 10, Spr 19 Passive: Raises def when HP is low.&lt;br&gt;
Sage Mage, Cleric 36 Int 32, Spr 32 Passive: Lowers MP costs for spells.&lt;br&gt;
Scan Cleric 3 Spr 8 Cleric Spell: Shows info on target's HP and MP.&lt;br&gt;
Sentinal Ranger, Rogue 22 Str 14, Vit 16, Spr 10 Passive: Protects against most attacks.&lt;br&gt;
Shell Cleric, Mage 18 Int 24, Spr 24 Passive: Raises spr during combat.&lt;br&gt;
Shield Warrior, Cleric 9 Str 8, Agi 8 Let's you equip shields. Warrior starts with this.&lt;br&gt;
Shock Mage 3 Int 11 Mage Spell: Weak bolt attack on target or group.&lt;br&gt;
Sing Bard 0 None Allows you to use special magic songs. Bard starts with this.&lt;br&gt;
Sleep Mage 4 Int 10 Mage Spell: Puts target to sleep.&lt;br&gt;
Sleep Hold Monk 9 Str 10 You may put your target to sleep.&lt;br&gt;
Slow Cleric 6 Spr 14 Cleric Spell: Lowers agi of target or group.&lt;br&gt;
Sneak Rogue 18 Steal, Agi 25 Passive: Raises the success rate of stealing.&lt;br&gt;
Spear Ranger, Cleric 9 Str 8, Agi 8 Let's you equip spears and lances.&lt;br&gt;
Speed Break Warrior 9 Str 19 An attack that lowers the enemies speed.&lt;br&gt;
Staff Cleric, Mage 7 Int 8 Let's you equip staffs and wands. Mage starts with this.&lt;br&gt;
Steal Rogue 0 None Allows you to steal items from monsters. Rogue starts with this.&lt;br&gt;
Sword Warrior, Barbarian 7 Str 8 Let's you equip swords. Warrior starts with this.&lt;br&gt;
Throw Rogue 18 Str 10, Agi 19 Tosses a random number of ninja stars into the enemies.&lt;br&gt;
Thunder Mage 9 Bolt, Int 28 Mage Spell: Strong bolt attack on target or group.&lt;br&gt;
Tools Rogue 12 Agi 10, Int 8 Allows you to use special tools in combat.&lt;br&gt;
Tornado Mage 10 Int 40 Mage Spell: Strong attack that leaves target with a few HP left.&lt;br&gt;
Trihit Monk 24 Multihit, Str 25, Agi 26 Attacks three times.&lt;br&gt;
Vacu Slash Warrior, Barbarian 6 Sword An attack that inflicts wind damage.&lt;br&gt;
Venom Mage 6 Int 14 Mage Spell: Inflicts poison status on target.&lt;br&gt;
Virus Mage 9 Int 25 Mage Spell: Poison attack on all enemies.&lt;br&gt;
Wake Song Bard 9 Agi 8, Spr 8 This will awaken the party.&lt;br&gt;
War Cry Barbarian 9 Str 8, Spr 8 This will cause weaker enemies to lose a number of turns.&lt;br&gt;
Warlock Mage, Cleric 16 Int 25 Passive: Raises magical damage.&lt;br&gt;
Water Mage 7 Int 19 Mage Spell: Medium water attack on target.&lt;br&gt;
Wizard Mage 0 None Allows you to learn mage magic. Mage starts with this.&lt;br&gt;</description>
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                <item>
            <title>War of the Magi version 3.9 news</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=398839</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=398839</guid>
            <pubDate>Tue, 28 Feb 2012 22:44:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=398839#comments</comments>
            
            <description>A new character system has been added. Now players choose classes and have their stat growths based on that class like normal RPGs, just with the addition of gaining points from quests and leveling up to buy your skills with. This system will be expanded on later.&lt;br&gt;
Quests are getting a new facelift to give a wider range of prizes and to be easier to implement new quests later. Quests can give anything from exp to gold to new items along with points to spend on skills.&lt;br&gt;
Battle has gotten a new look. Now instead of the side by side format used in Final Fantasy games, the system is now a front view more used in games like Dragon Quest (Warrior) and Final Fantasy Mystic Quest. This includes many new monster images.&lt;br&gt;
Game is being planned for new areas now. The goal is put out a version that will take players up to over level 50 to complete. Exp and gold gains have been reduced to slow down the pace a little as the game as found to be too quick. Quest rewards will help balance the lower gains making players have to do more then just grind in an area to get ready for their next quest.&lt;br&gt;
More news will be given soon on this project's return.</description>
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                <item>
            <title>Return of War of the Magi</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=302084</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=302084</guid>
            <pubDate>Mon, 13 Feb 2012 08:52:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=302084#comments</comments>
            
            <description>I will be continuing the project, but with a new character system. One more fitting of the era the game represents and one more easier for players to understand (that means they won't eff it up as bad).&lt;br&gt;
At the moment new art and some new music is being added. There won't be a server up soon, but the demo may return.</description>
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            <title>When too many ideas keep a project grounded.</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=122163</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=122163</guid>
            <pubDate>Fri, 23 Dec 2011 20:42:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=122163#comments</comments>
            
            <description>War of the Magi has taken quite a bit of turns over the last couple years. Each time getting better and better. Now it seems that it got bogged down with ideas. Other projects being disbanded are getting their best features added to the list.&lt;br&gt;
A name change is being thought of now as WotM doesn't fit as well. A lack of a dev staff has slowed down progress besides the fact I work crazy hours between summer and the holiday season.&lt;br&gt;
One of the biggest issues is the character system. It does seem that there are too many players not willing to try a free form character dev system. Now I'm left with the challenge of attempting a system within classes and keeping it balanced.&lt;br&gt;
Quests are a pain as I run out of ideas fast or don't have time to create every system I need. I am also a horrible scripter. It becomes a painful drag on me to try and make something work with story when I can't come up with text that is engaging.&lt;br&gt;
Hopefully Byond will still be around when I finally finish this project, if I live that long.</description>
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                <item>
            <title>Updates: Nothing</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=121109</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=121109</guid>
            <pubDate>Fri, 18 Nov 2011 02:50:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=121109#comments</comments>
            
            <description>Now I am the 99% (as far as Byond Devs go). I have nothing to show at all. Only difference is I'm not showing off something that will never happen. I'm skipping straight to the point and saying nothing happened. For those 1% of Devs that are actually making something playable and will be hosted. Great to see stuff happen. For the other 99%. Let's spend our time playing those games the 1% are actually putting out instead of wasting our time and everyone's time with games that go nowhere (if they get enough done to be called a game).</description>
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            <title>Project Temparaly Closed</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=120614</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=120614</guid>
            <pubDate>Sun, 30 Oct 2011 04:00:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=120614#comments</comments>
            
            <description>Due to many factors: My hours at work are heavy and will remain that way till after Christmas, working on the project pretty much solo (&amp;gt;99% all me), trying to stuff enough content into the game to make it worthwhile, I have become overwhelmed. I'm putting the project down until after the holidays when I will have time to actually spend on it. As I haven't started advertising outside of Byond yet, I probably haven't lost much of a player base as I haven't built on one yet. This is not the first time the game has been put on hold. Let's review.&lt;br&gt;
System started as Dragon Warrior Hero's Destiny. It went through four versions before being dropped and added into Dragon Warrior Shadows of Erdrick to try and create a new SoE game using the best of everything we created.&lt;br&gt;
Final Fantasy Legend of the Crystals was started back in early 2009. The game didn't update fast enough for the community and died out over time. I instead put the game back into the drawing board and hoped to have enough material before going with it again to avoid such an issue.&lt;br&gt;
Well Byond created some nice updates changing icons so I went with a new FF style, FF6.&lt;br&gt;
Final Fantasy War of the Magi was created in late 2009 and didn't see a public play till early 2010. While not having as much material as my previous projects, it did increase the quality by a great amount.&lt;br&gt;
Come the great exidous of fan games for Byond. I finally gave up looking for an iconer (I been looking since 2007) and did icons myself to recreate War of the Magi as a more original game void of copyrighted material. Saving old maps was possible. Bringing back old unused code was possible. Time to work on it wasn't.&lt;br&gt;
My new goal is too have version 4 done for summer of 2012 instead of being out by Christmas. For those wanting to see this game I must say one thing, be patient. I am one person trying to make an epic game, it will take time.</description>
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                <item>
            <title>New character development system</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=119238</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=119238</guid>
            <pubDate>Thu, 29 Sep 2011 20:07:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=119238#comments</comments>
            
            <description>I decided to go with the path of not selecting your class. Lots of RPGs, especially Byond ones, tend to use a straight forward system. You are a soldier or you are a wizard so your character will develop as follows. Players will want more options and usually this is handled by adding more classes. Soon there are too many classes to keep the game balanced and you still aren't making everyone happy.&lt;br&gt;
This system is a make your character the way you want. As you level you get stat points, one for each level. You may choose to place these in any of the five main stats of your character; Str (increases your attack damage), Agi (increases your odds of going sooner in battle), Vit (increases the amount of HP you get at level up), Int (increases your magic damage and MP you get at level up), Spr (decreases the effect negative magic has you by effect and damage).&lt;br&gt;
As you raise your stats you will see one of four classes appear in the menu for gaining new skills. The AP you gain from leveling can be used to level up these class skills. Warrior, Rogue, Mage, and Cleric just like the old Dungeons and Dragons 2nd edition. If you spend enough points (2 at first then 5 for next and 9 for after that and so on) you will gain a level in that class. This unlocks new skills to be learned from that class.&lt;br&gt;
You then can spend your AP on gaining skills associated with the class you leveled in. As you level that class more and more, the better skills you can attain. Some skills can be learned by leveling in more then one class too. If some great new skills are thought of later and you are past the point you would unlock them you will not miss out as they will become available once put in the game. This system should help defend against pwipes in the future.&lt;br&gt;
Now the player has more control on what type of Wizard they become. They don't have to be the frail can't fight type of mage, but could be a mix of healing magic or a magic using knight.&lt;br&gt;
Each class has it's own type of equipment skills that can be earned too. Warrior having the most as they specialize in combat.&lt;br&gt;
This is a simple system as the game's theme is too feel like a retro RPG from the early 90s. No two characters should always be the exact same. Characters should have some kind of personality to them that is all their own and this system can give that opportunity.</description>
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                <item>
            <title>War of the Magi September status</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=119146</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=119146</guid>
            <pubDate>Tue, 27 Sep 2011 12:42:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=119146#comments</comments>
            
            <description>Still no update yet as I want the next update to be huge. Here are some things being planned.&lt;br&gt;
-New character development system using no classes that will allow a more custom character.&lt;br&gt;
-Unique equipment that is randomly given after certain quests are complete. The result is random, but something you could use.&lt;br&gt;
-An optional bonus dungeon.&lt;br&gt;
-Max character level increased to 99.&lt;br&gt;
-Double world size.&lt;br&gt;
-Several more quests to do and additions to the main story line.&lt;br&gt;
-Mini games (may or may not have a nice interface, but are still fun and easily added).&lt;br&gt;
&lt;br&gt;
Somethings still on my mind to add.&lt;br&gt;
-Battle tournament.&lt;br&gt;
-Gems that can increase stats for your unique gear.&lt;br&gt;
-Side story lines&lt;br&gt;
-Buried treasure (requires finding a shovel to attain).&lt;br&gt;
-Mail system.&lt;br&gt;
-Auction house to sell your unique gear.&lt;br&gt;
&lt;br&gt;
No date will be set for the update as new features pop up all the time and my hours at work have increased to get ready for the holiday season.</description>
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                <item>
            <title>Bounds undefined</title>
            <link>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=138936</link>
            <guid>http://www.byond.com/members/Dpheonix7?command=view_post&amp;post=138936</guid>
            <pubDate>Mon, 05 Sep 2011 07:07:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Dpheonix7?command=view_comments&amp;post=138936#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
SaveChar()&lt;br&gt;     &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;save/players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[copytext(ckey,1,2)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/File &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[quest_log]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;     F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/stats&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;name&amp;quot;&lt;/span&gt; = name,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;level&amp;quot;&lt;/span&gt; = level)&lt;br&gt;     F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/mob&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; src (line 222)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
When this is called the line saving the mob to F will return a runtime.&lt;br&gt;
runtime error: undefined variable /var/bounds&lt;br&gt;
proc name: SaveChar (/mob/PC/proc/SaveChar)&lt;br&gt;
source file: PC.dm,222&lt;br&gt;
usr: Dpheonix7 (/mob/PC)&lt;br&gt;
src: Dpheonix7 (/mob/PC)&lt;br&gt;
call stack:&lt;br&gt;
Dpheonix7 (/mob/PC): SaveChar()&lt;br&gt;
Dpheonix7 (/mob/PC): Login()&lt;br&gt;
&lt;br&gt;
I have not turned on or used any of the new pixel movement system and can not figure out why bounds would be undefined as it is a built in var. No where in the code is bounds used as a var for anything or called/modified.&lt;br&gt;
&lt;br&gt;</description>
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