Like there is a Output in deadworlds that has Say and Whisper and the are different out puts but ordered in one output like two sections That in say(say is ooc in deadworlds) You hear people talking and whisper you get messages from people whispering you there
i know how to make them go to different outputs but the skin is different.
mob/verb Say(t as text) set category = "Communication" world << output("[usr.key] says [t]", "output1")
Whisper(t as text) set category = "Communication" world << output("[usr.key] whispers [t]", "output2")
Using the output() proc will allow you to use different outputs. Use the output("{Your message here}", "{your output id here}") format to achieve this.
Ah. Forgive me if I've got this wrong, I'm making a guess here, as I'm not sure exactly how you might do this. But would it be possible to do it using a custom skin?
Edit: Did some extra research, tabs are added through skins. Google 'BYOND SKINS' and click the first link, it's a tutorial.
Enjoy.
Open up your games interface file and you'll see your output that you have at the minute, just create another output, give it the name 'output2' and then use one of the codes that have been given to you
In the window editor of each pane that has an output in it, make sure it has a Title (In the options tab of the window editor) of for example: "Chat". Then when you add that pane to the tabs in the interface, it will appear in the tabs. Then ofcourse the code above will help you seperate the outputs by the ID of each output.