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Code:
mob/Enemies Wolf icon='wolf.dmi' icon_state="" Level=10 Exp=30 MaxHP=50 Str=20 Def=15 Gold=5 Side = "Evil"
mob/Enemies/New() src.HP=src.MaxHP spawn(-1) src.CombatAI() return ..()
mob/Enemies/proc/CombatAI() if(isDead == TRUE) return while(src) for(var/mob/player/M in oview()) if(get_dist(src,M)<=1) src.dir=get_dir(src,M) src.attack() else step_to(src,M) break sleep(rand(4,8))
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Problem description: How do i stop the enemy from attacking when dead?
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